
“If you want to finish it in a fairly utilitarian, unremarkable way, that’s quite doable,” Ma continues. “But if you aim to execute fights beautifully and elegantly, that’s where the challenge lies.”
It will be intriguing to see how this plays out: action games often include blunt, cheesy tactics that trivialize tough encounters and undercut cinematic combat. In most titles, learning the game’s rhythm and flow makes fights easier — here, though, the team suggests that mastering beauty and efficiency at the same time may be the real test.
Phantom Blade Zero does not yet have an official release date; the developers previously indicated a confirmation would arrive before the end of the year.
“These days there are too many Souls games,” the Phantom Blade Zero director says — and with this kung-fu action experience, you might not fully appreciate the difference until you play it yourself.
Source: gamesradar.com


