Analysis Details Performance and Graphics Tricks in Phantom Blade Zero

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Phantom Blade Zero intentionally lowers its default image resolution, which causes the visuals to appear blurry.

Content creator Daniel Owen analyzed the technical side of the Unreal Engine 5 game. Despite praising the PlayStation 5 version for its attractive graphics and stable 60 FPS, PC players raised questions regarding image quality.

When selecting a 1440p resolution, Phantom Blade Zero sets the Super Resolution Output Scale parameter to 85% by default, effectively reducing the rendering resolution. On a PC with an RTX 3060, Owen achieved around 70 FPS using DLSS Performance at 1440p with scaling set to 100%. With DLSS Quality, performance dropped to approximately 60 FPS while the image became noticeably sharper.

All tests were conducted with ray tracing disabled, as the developers included a high-quality static lighting system.

If I set it to 1440p, the game doesn’t render the image in 1440p by default. […] In my opinion, before disabling this option, the picture was overly blurry.

 

Source: iXBT.games

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