
The sword offers quick slashes and heavier spinning attacks that deal greater single-target and area damage. The crossbow lets you pepper distant foes and is aimed with the right stick on controllers, though all controls are fully remappable if the defaults don’t suit you. The crossbow doesn’t carry the same visceral weight as the sword, but it feels natural to use.
Each weapon has its own skill tree, which hints that the demo barely scratches the surface of the combat’s potential depth. I also tested a few Divine Art abilities—powerful moves unlocked when a gauge fills—that can decisively turn a grinding encounter in your favor.
Exploration feels a touch slippery at times—especially when climbing or hopping between platforms—but it’s not distracting. Visually, this may be some of the finest pixel work I’ve seen, even if the demo’s limited scope reduces scenic variety. I can’t wait to experience more. I’m especially eager to reunite with my water pig companion, Cabbage—I’d be devastated if anything happened to them.
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Source: gamesradar.com


