Thanks for Joining Us at Canvastown!

From 2:00 PM on November 7 to 2:00 PM on November 9 KST, we held a 48-hour closed alpha test for Canvastown. Although the build was at an early stage and still had plenty of room to grow, we’re sincerely grateful to everyone who played and everyone who followed along through streams and videos.
After the test, we collected and organized your feedback from YouTube, TikTok, Twitch, Reddit, Steam, and Discord and shared it with the development team.
The sentiment we heard most often was simple: “It’s fun when we’re together.” Watching you spend days at the salon, enjoy minigames, gather in groups, and create all kinds of chaos brought plenty of laughter. Those moments were especially meaningful because they weren’t events we had planned—they emerged naturally from the players themselves.
We were also delighted by the response to conversations with AI NPCs. Many of you enjoyed seeing NPCs remember past conversations and let those memories influence their actions. We want to continue developing this aspect of Canvastown.
It was encouraging to hear that some of you felt there was already plenty to do, even in an alpha build. At the same time, you asked for deeper city-life systems, including store operating hours and jobs.
We’ve also documented your feature requests. Communication tools were among the most common suggestions, including proximity voice chat, private voice chat, clearer guidance for new players joining the game, and Discord friend integration. Other requests included beaches, a more vibrant downtown, customizable towns, curved walls, and support for additional languages.
Suggestions for the main game, such as pets and weddings, have been collected separately. We can’t yet promise when any of these features might arrive, but we’ll share updates once plans are confirmed.
We also understand that many of you value the single-player experience. Canvastown is not intended to replace inZOI’s single-player mode. Rather, it is another way to enjoy inZOI for those who choose to take part.
Because Canvastown is a shared space, some players raised questions about privacy and safety. We’ll carefully consider how information is used, including through Discord integration, and how to prevent unpleasant or uncomfortable situations. Before Canvastown is officially introduced, we’ll explain these matters clearly and transparently.
Many of you also asked how to participate. We’re sorry that this short test was limited to a small group and that we couldn’t invite more players. Forty-eight hours gave us a chance to see whether Canvastown could be fun, but it wasn’t enough time to learn whether it could become a place people would want to revisit.
For the next test, we hope to welcome more players and run it for longer. We’ll share the schedule and details as soon as they’re confirmed.
We’re also grateful to the creators who shared Canvastown in their own distinctive ways. Thanks to you, people who couldn’t join the test were still able to experience it alongside us.
This test showed us that Canvastown can be fun. Our next challenge is to make it a place you’ll want to return to. We’ll keep refining and strengthening the experience with your feedback in mind.
The weather has become much colder lately, so please take care and stay healthy.
You can watch the video on Discord or the forum:
Taking It One Step at a Time
Known Issues for November
Build Mode Update
Hotfix Patch Notice [v0.11.2]
More Celebrity Content Preview
Hotfix Details (v0.11.1)
Your Feedback and Our Current Projects
[v0.11.0] Mini Update Patch Notes