[v0.11.0] Mini Update Patch Notes
Patch Overview
- Release Date: October 15, 2026
- Build Versions:
- Windows PC (Steam):
20261013.16166.W - Mac (Steam):
20261013.16167.M
- Windows PC (Steam):
inZOI v0.11.0 Mini Update
■ Mods & ModKit
![[v0.11.0] Mini Update Patch Notes [v0.11.0] Mini Update Patch Notes](https://wstatic-prod-boc.krafton.com/staging/common/news/20261012/TZdGZpRG.png)
- Script Modding (Lua): Native Lua script support is now integrated. Authors can seamlessly apply scripts using the dedicated Lua editor within ModKit.
- Custom Filters: Added filter mod support, allowing creators to design unique graphics filters that players can select directly in-game.
- Sample Assets: Introduced new sample assets, featuring six business display stands, two vehicles, and one swimming tube.
- Headwear Wizard: A brand-new wizard has been implemented to simplify headwear creation.
- Vehicle Wizard Enhancements: Upgraded parts hierarchy, selection workflows, and editing UX. Mesh import speeds and settings response times have also been significantly optimized.
- Build Category Wizard: The step-by-step wizard UI/UX previously exclusive to vehicles is now available for the build category.
- Automatic LOD Generation: Importing a character skeletal mesh now automatically generates four LOD levels tailored to the body.
- Nanite Warnings: The system now detects Nanite usage when importing custom body or head meshes, alerting creators to potential transparent material rendering risks.
- Content Browser Shortcuts: A quick-access menu for content browsers 1 through 4 has been placed right next to the top home button.
- Packaging Preference: Added a “Don’t show again” toggle to the share information popup encountered during mod packaging.
■ In-Game Mod Management
- LLM-Powered Scripting: Write Lua script mods with the assistance of an LLM through the in-game MCP. For a comprehensive walkthrough, check out the MCP guide video.
- New CLI Commands: Adjust city limits for cars and Zois effortlessly. Commands can be typed manually or requested in natural language via MCP (e.g., “Set the maximum number of Zois in the city to 10.”). Learn more in the ModKit documentation.
- Custom Mod Renaming: Installed mods can now be given personalized names directly from the [Mods] menu in the main lobby.
- Overlay UI Toggles: Overlay UI mods can now be conveniently toggled on and off via a dedicated interface.
- Safer File Handling: Mod toggling, load-order sorting, and overall management systems have been refined to minimize the risk of file corruption.
■ Create a Zoi

New Customization Options
- Hairstyles: 5
- Facial Hair: 3 mustaches, 3 beards
- Makeup: 3 presets, 1 blush, 1 eyeshadow, 1 eyeliner
- Themed Outfits: 1 top, 1 outerwear, 4 full sets
- Standard Outfits: 1 top, 3 outerwear, 1 full set, 5 bottoms, 3 pairs of shoes
- Accessories: 5 masks
Improvements
- Preferences can now be configured directly within Create a Zoi.
- Household relationships are now fully viewable and adjustable during the creation process.
- Outfit presets have undergone general balancing and refinement.
- A fresh collection of character poses has been added.
■ Build Mode

Improvements
- Certain residential properties in Dowon have been structurally updated.
- Autonomy plans can now be assigned to public properties. These plans activate exclusively for Zois scheduled to visit that specific venue.
- Individual furniture permissions and preferred activities can now be customized in Build Mode.
- Door access permissions can now be managed independently for each household member.
- Players can now freely edit walls on basement floors.

- Free-form positioning and scaling of objects can now be unlocked using the cheat:
EnableFreeEditMode (True/False).
New Items
- Interactive Objects: 106
- Build Mode Objects: 7
- Visual Effects (FX): 124 (Accessible via the WIP category after activating the
ShowUserDevCategorycheat) - Tile Textures: 2
■ Gameplay
Business Management
- Applying the premium restaurant template now automatically assigns staff to appropriate roles, hiring replacements for any vacancies.
- Business templates can now be reset instantly without requiring you to sell and repurchase the property.
- When assigning staff roles, employee expertise levels are now displayed prominently.
- Employees can now be swapped out for another Zoi without needing to formally fire them first.
General Additions
- To celebrate the Dinkum x inZOI Steam bundle, a special Dinkum T-shirt and a “Play Dinkum” PC interaction have been introduced. Check out Dinkum’s official news post for details.
- The cheat input console now features auto-completion to suggest full commands as you type.
- First-person view is now fully supported while surfing and swimming underwater.
■ Simulation
Interactions & Animations
- Hand-holding mechanics have been thoroughly overhauled:
- If a Zoi falls behind while holding hands, the leading Zoi will pause to let them catch up.
- Hand height dynamically adjusts based on the physical distance between the two Zois.
- Zois will automatically put away active umbrellas when initiating hand-holding.
- Loading a saved game where two Zois are holding hands will correctly preserve their grip.
- Various minor visual and clipping issues tied to hand-holding have been ironed out.
- Note: Some minor technical edge cases may still occur when using this interaction at game speeds above 1x.
- Added a First Aid Kit to Build Mode, which can be utilized to treat various ailments. Healthy Zois cannot take medication, but young adults and older can inspect the kit’s contents.
- Gaining skill experience will now display a distinct floating icon above the Zoi’s head.
- Zoi bathing animations look noticeably more natural and relaxed.
- Vehicles will no longer spawn directly in the player’s immediate driving path.
Social Events
- Social events will no longer kick off until all invited participants have successfully arrived.
- Attendees now head straight to their designated zones rather than loitering near the entrance.
- Party event progression has been accelerated for smoother pacing.
- Zois participating in critical storyline or player-organized events will no longer abruptly abandon them.
- The active player-controlled Zoi can now actively assist if a fire breaks out during an event.
NPCs
- Unique NPC Zois have received comprehensive refreshes, featuring updated household descriptions, fitting appearances, authentic traits, distinct skills, and clear personal ambitions.
- Household relationships are now documented with much greater depth in relationship logs and milestones.
- Resuming an older save file will display the updated household photos and descriptions, though a fresh save is required to experience the full scope of NPC modifications.
- Taking a new household photo in an older save will overwrite it with legacy NPC appearances. The ability to manually edit household descriptions will arrive in a future update.
- Legacy appearances for unique NPCs remain available for download on Palet’s Canvas page.
Autonomy
- Zois will now autonomously visit neighboring households and engage in context-appropriate activities while there. Rude visitors who overstay their welcome may be asked to leave by the homeowner.
- Upon arriving at a destination property, Zois will now properly walk inside.
- Zois initiate conversations organically, tailored closely to their existing relationships and current emotional state.
- When crossing paths with an acquaintance, Zois will autonomously exchange greetings.
- When multiple identical objects are nearby, Zois will intelligently select the closest one for interaction.
■ Canvas
- Configured character preferences are now properly retained when uploading a Zoi preset.
- Assigned autonomy plans are now correctly saved when uploading property presets.
■ Bug Fixes
- A comprehensive catalog of resolved issues can be found on the official inZOI Forum.
If you encounter any glitches or unexpected behavior while playing, please report them via the Bug Reports section on the official inZOI Forums. Your continued feedback is invaluable to us!
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