More Celebrity Content Preview

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More Celebrity Content Preview

Hello, everyone, and happy Friday!

Since our last announcement, every member of the development team has gone through the many comments you left. We appreciate the encouragement you showed for the new features. Your feedback on the frustrations the October update introduced, and on the core foundations of the game, also made us think hard about what deserves our attention first.

Our first priority is to repair the areas that now feel worse than they did before. We will rebalance the character lighting to fix faces that look overly shiny in dim interiors. We will add a setting that turns the spotlight on or off, and we will bring back the earlier cartoon filter. We also intend to rework the skill icons so that progress is shown in the clearer, more intuitive way it was before.

We are also moving quickly on the simulation and mod problems that break immersion. Our patches will cover Zois switching seats or losing their queued actions when they talk during meals. They will also cover the steep drop in restaurant revenue and the bug that makes Zois buy far too much bread. We will normalize how often needs arise. We will also smooth out strange Smart Zoi behavior, such as repeating the same thoughts or swimming to a deserted island in the middle of the night.

We sincerely apologize for the deeply frustrating problem of mods being unsubscribed without warning. This is our highest priority. We are investigating the cause and working on a fix. Over time, we will also address duplicate texture storage optimization, presets, more detailed filtering options, and thumbnail editing.

We have also taken to heart your point that depth in animation and simulation should come before new features. We will make actions that currently feel too brief look more natural. We will fix objects that seem to teleport and soften stiff animation transitions. We will also keep adding more everyday and personality-specific animations.

We apologize as well for the long wait on saving every situational outfit when a family preset is saved. We will make sure it is fixed properly. We will also broaden the hairstyle and clothing selection for male Zois and add more affectionate interactions between family members. In addition, we will work on keeping parked vehicles where they were left, improving distance culling, and fixing the unnatural way students walk in single-file lines.

Where opinions were divided, we will lean toward giving players more control. For vehicle boarding, we plan to add options such as relationship requirements and the ability to let another Zoi ride or refuse them, so awkward moments happen less often. We also plan to offer Dowon’s hanok as a preset.

Finally, I apologize for not sharing sooner how the CAZ stickers, heterochromia, and graphics improvements I mentioned back in July are coming along. They are now in their final adjustments, alongside our lighting and optimization work. We will update you on them next time. From here on, we will try to be clearer about our schedules.

Thank you, as always, for helping us make inZOI a better game. We will first act quickly on the bugs and mod issues you are facing now. Then we will keep the promises we made today and show you the results, one by one.

Thank you.

This week, I’m taking a short trip somewhere nearby. It is autumn here in Korea, and the leaves have already started to change color.

I hope you all have a wonderful weekend.

Kjun

※ The video is available on Discord and the forum.

🔗 Discord: Link

🔗 Forum: Link

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