Public Service Announcement: Update on Wednesday, April 29th!

Public Service Announcement: Update on Wednesday, April 29th!


Public Service Announcement: Update on Wednesday, April 29th!

Happy Friday, everyone!

It has been an incredibly productive week at the studio as we put the finishing touches on our upcoming build. Throughout this month, our primary focus has been integrating the Unreal Engine 5.6 update—an endeavor many of you contributed to during our testing phase—with a dedicated emphasis on enhancing overall stability and performance optimization.

We are refining our systems to ensure that graphics settings are more adaptable to a wider variety of hardware configurations. Our objective is to deliver fluid, high-frame-rate experiences for high-end rigs, while simultaneously maintaining visual fidelity and smooth gameplay for those on lower-end systems.

Please note that because this update introduces significant new features, some existing configurations may conflict with the new framework. As a result, you will be required to reset your graphics options once after the update goes live. We appreciate your patience and cooperation as we implement these necessary adjustments.

Additionally, we are exploring a feature that would allow players to save and share their custom graphics profiles. While we aren’t yet sure if this will be ready within the current development cycle, our absolute priority throughout August remains the rigorous pursuit of system stability.

We remain deeply committed to addressing the areas where our performance has fallen short of expectations. To us, a game is far more than a static product; it is a living project that we are continuously responsible for nurturing and refining alongside our community.

Thank you for your ongoing support. We hope you have a fantastic weekend!

— kjun


Note: You can view the accompanying video on our Discord server or the official forums.

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