Not so long ago, we announced our next rework project for Euro Truck Simulator 2, Project Benelux! This will consist of reworking the countries of Belgium, Netherlands and Luxembourg completely from the ground up. Today, we’re happy to introduce to you the team behind this Project, and a little bit about themselves.
The team currently consists of eight people, who have been working hard behind the scenes on this task, which is still in its very early stages. If you missed out on the announcement of this project, you can check out the original blogpost here. We figured it would be best to let them introduce themselves in their own words. We hope you enjoy these words for you, our #BestCommunityEver!
Honza – Project Benelux Rework Lead
“After the Switzerland rework, this is my second project as a map lead. Following the Alpine region, I was happy to be chosen for this project because it offers different opportunities and challenges for map designers. I was a bit naive in thinking it would be easier to design, but that turned out not to be the case. The combination of flat areas in the north, limited space, and a complex highway system presents quite a challenge. In my spare time, I still enjoy working on map design while managing the project. This time, I’m reworking the city of Liège and its surrounding areas. I believe our players have a lot to look forward to, as we are striving to capture the complexity of this region as accurately as possible.”
Iva
“Hi, my name is Iva. After completing my bachelor’s degree in architecture, I decided to change fields. In 2020, I coincidentally discovered a job posting for a map designer position at SCS. At the time, I knew absolutely nothing about the gaming industry and was worried about whether I had anything to offer. Over time, I specialized in urban design. Thanks to the knowledge I gained in college, urban design has given me a unique opportunity to authentically represent the character of specific cities, and I hope I’m succeeding. I’ve created several cities that I’m very proud of, including Graz (my first attempt), the completion of Salzburg, and the design of the entire Rhineland region.
After completing the rework on Germany, I briefly worked on the beauties of Greece before moving to the Benelux project, where I have been given responsibility for two beautiful cities. Each city is completely different, with their own diverse road network and several iconic locations to look forward to. I can’t wait to see it all come to life. Keep your fingers crossed!”
Eliska
“Hi! Eliska here. You might remember me from Switzerland’s ‘Meet the Team’ post, and yes, I’m still here! After over a decade working as a camera operator in the film and television industry, I joined SCS Software four years ago. I worked previously on reworking Austria, Germany, and Switzerland before landing in Amsterdam, Netherlands. Sadly, there isn’t much space for trucks in the magnificent old town, but we aim to bring you another iconic Amsterdam vista. The city is full of landmarks, and nearby, the port town of IJmuiden has completely won me over. I hope you enjoy embarking on a ferry there as much as I enjoyed building it. See you on the road!”
Daniel
“Having studied IT for four years and always enjoyed building and creating things in various games, working on ETS2 felt like a no-brainer. Since joining SCS, I’ve spent nearly two years gaining experience, contributing to European rework projects, and building several German cities from scratch.
Beyond the usual mapping work, I’m also responsible for creating custom depots for the Benelux project, bringing a previously ATS-exclusive feature to Europe. Currently, I’m working on the city of Brussels and its surprisingly lush surroundings. I’ve found the city fascinating and quite different from my previous tasks, making it even more enjoyable to work on.”
Kristian
“Three years ago, I joined SCS Software, and since then, I have worked on various map projects. I currently specialize in ports but also contribute to city designs as part of the Benelux rework, which is an incredibly exciting challenge for me. Before this, I worked as a photographer and never imagined I would one day be part of the gaming industry. However, this job has completely captivated me. It’s amazing to see the virtual world take shape and come to life through the details we create. I hope players will enjoy the result just as much as I enjoy creating it!”
Jitka
“After working on the landscapes of Switzerland and the challenging task of connecting Albania to Greece, I started helping with the preproduction of the Benelux project. My main task was preparing natural assets and laying out areas around Luxembourg and the Ardennes in Belgium. Nature in the Benelux region is incredibly diverse, from the hilly south to the lowlands in the north. With improved textures and vegetation, players will experience everything from forests, rivers, and lakes to tulip-filled polder fields and narrow streams. Recreating Luxembourg City was another challenge due to its small yet intricate nature. However, I believe we’ve managed to do it justice, and I look forward to seeing players explore it.”
Tereza
“Hello, community! I joined SCS in November 2023. Previously, I was part of the Germany rework team. However, once that project was completed, I was assigned to work on Benelux. My focus has been on the landscapes of the Netherlands, which has given me a great sense of peace and calm. While I’m currently working on the Nordic Horizons DLC, I hope to return and finish what I started. I look forward to you seeing our work in the future, thanks for playing and supporting us!”
Veronika
“Nice to meet you, I’m Veronika. I’ve been at SCS for a year and four months, and my first project was the rework of the Berlin Ring and Dresden area. After finishing Germany, we eagerly jumped into the Benelux project. As a map designer, I faced the challenge of working with the vast flat landscapes, complete with charming canals, small farms, and stunning sand dunes along the coast. I’m originally a physiotherapist, but my passion for creativity led me here. What I love most about my job is the freedom to fly over the map like a bird, create my own routes, and virtually travel the world every day through my work.”
Jiri
“Hey, my name is Jiri, and I currently work as a map designer at SCS Software. In a few months, I’ll be celebrating my first year with this amazing team at a fantastic company. I’ve met many inspiring colleagues who share my interests, whether in fitness or Warhammer tabletop games. Here, I am fulfilling my childhood dreams, and I can’t wait for you to embark on the journeys we’re creating in Benelux with passion and dedication.”
Radek
“Hey everyone, I’m Radek! Video games have obviously been a big part of my life since I was a kid, but I never really thought I’d be making one myself. After years spent working in a totally different field, I felt it was time for me to rework my own life path, and that led me to SCS Software. The Benelux rework is my first project here in SCS and since I joined the team in autumn 2024, I gained a lot of experience by working on this project with such talented and experienced colleagues.
On top of that, on this project I’m also focusing and specializing on the natural aspect of the map – vegetation. That means creating new vegetation profiles, researching real-world landscapes, and making sure the greenery in the map feels as authentic and immersive as possible. I am really happy for the possibility to use my knowledge and interest in this project’s favour. I truly believe players will love what we’re putting together, and I’m beyond excited to be part of such an amazing community.”
We hope you have enjoyed meeting the team behind Project Benelux! We look forward to sharing more on this rework in the future. Remember to follow us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube, so you won’t miss out on any Euro Truck Simulator 2 news. We’d also really appreciate it if you could sign up for our newsletter to stay informed, even when you’re not able to check out the blog or our socials. Until next time, keep on truckin’!
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