How Uncharted’s Unusual Difficulty System Worked
The original Uncharted: Drake’s Fortune used a dynamic difficulty system designed to deliberately slow down skilled players and extend the length of its campaign, according to former Naughty Dog designer Benson Russell.
Near the end of development, the team realized that the single-player campaign could be finished in roughly five hours without multiplayer to supplement it. Selling a short experience at a full $60 retail price raised concerns across the studio. “We can’t sell a five-hour game for $60,” Russell noted, which forced developers to find a solution.
To solve the issue, Naughty Dog playtested the game and calculated the average completion time for each combat encounter. If a player cleared an encounter faster than the benchmark, the system increased the difficulty of subsequent battles. The better a player performed, the more formidable the enemies became.
The studio later adjusted this approach. In Uncharted 2 and Uncharted 3, the difficulty system adapted to individual player skill rather than artificially slowing down overall progress.
Source: iXBT.games
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