The first video options the staff discussing the way it went from creating first-person shooters reminiscent of Killzone, to an motion RPG title like Horizon: Zero Dawn.
According to studio co-founder Hermen Hulst, it’s the “single most ambitious project” the studio has ever developed, partly as a result of problem of transitioning from one style to a different, particularly one which featured components the designers have been much less aware of.
In the video above, the groups discusses the way it wanted to spend money on hiring new members since storytelling would play “a central role.” Writing expertise together with quest designers have been introduced in to type a brand new group throughout the organizationand began serving to “flesh out a rich narrative and extensive history” for the sport’s world.
In the third and ultimate video above, viewers are given a greater have a look at Aloy, and the design course of which brought her to life. According to the builders, this was lengthy, and “difficult process,” and something the studio has touched upon previously.
Because the staff felt it was “vitally important” to get her proper, she went by many iterations till the staff settled on the Aloy seen within the recreation.
First pitched to Sony in 2010, Horizon: Zero Dawn releases on February 28 for PS4.