Battlefield 6 Game Update 2.1.2.0

Battlefield 6 Game Update 2.1.2.0, Casino Heist, introduces seasonal leaderboards, expands M142 MRAS availability across Conquest maps and adds smaller game modes to Vegas Strip. The update also brings new weapon attachments, extensive balance adjustments, Portal additions, quality-of-life improvements and fixes across Multiplayer and REDSEC.
The update will be available to download on all platforms on Tuesday, November 10, at 09:00 UTC. New seasonal content and playlist updates will follow at 12:00 UTC.
New Content
New Map: European Casino
Step inside the European, a luxury casino and resort complete with a shopping arcade, food court and plenty of places to fight. Break through destructible facades to create new routes, battle across the casino floor, find a sniping position on a balcony or push through the lazy river trenches.
Casino management hopes you enjoy your stay.

New Event: Casino Heist
Casino Heist moves the battle from the Strip onto the casino floor, with high-stakes matches in Conquest and Escalation. Complete contracts to earn DOUGH, a limited-time currency that can be exchanged for private security and casino-themed cosmetics and rewards.
The European Casino map and certain content are not available in REDSEC.

New Weapon: NSW4 Carbine
The NSW4 is a modular carbine built for close-range combat and extensive customisation. Its standard subsonic ammunition helps keep players under the radar when firing. Explore its configuration options and master its handling to make the most of the platform.

New Gadget: ADS-17 6GHz
The Signal Jammer gives Recon players another way to disrupt enemy reinforcements and intelligence. It interferes with information including maps, the kill feed, objective status and enemy locations.
New Vehicle: M142 MRAS
The M142 Mobile Rocket Artillery System is a lightweight rocket-launching vehicle designed to deliver devastating area denial while remaining mobile.

Seasonal Leaderboards
The new leaderboard system lets players compare their performance across categories including Career, Game Modes and Classes. A Friends-Only filter narrows the comparison to friends, while the Seasonal Filter displays standings from Season 5 onward.
A Sticky Player Row keeps your overall position visible in each category and season, even when you are outside the top rankings. Each season brings a fresh leaderboard. To find it, open your in-game Profile and select the Ranked Badge to enter the Ranked Hub.
New Attachments
Update 2.1.2.0 adds optics, magazines, ammunition and handling options to several weapons.
- Optics:
- Added the DVO Low-Power Variable Optic (1.00x–6.00x) to all Carbines.
- Added the S-VPS 6.00x, MC-CO Low-Power Variable Optic (1.00x–6.00x), PAS-35 3.00x Thermal and GRIM 1.50x Thermal to the M44.
- Ergonomics and muzzle devices:
- Added the Speed Holster to the USG-90.
- Added the Match Trigger to the M44.
- Added the Flash Compensator to the ES 5.7.
- Added Rail Covers to the M277, PSR, M2010 ESR, B36A4, L85A3, SGX, M250, M433, RPK-74M, SVK-8.6 and M1014.
- Ammunition:
- Added Synthetic Tip Ammunition to the GGH-22 and ES 5.7.
- Magazines and feeding devices:
- Added the 60-Round Magazine to the AK-205.
- Added 75-Round and 100-Round Loose Belts to the M/60.
- Added the 75-Round Belt Box to the M250.
- Added the 75-Round Fast Loose Belt to the M240L.
- Added 8-Shell Magazine Tubes to the M1014 and M87A1. These cannot be combined with muzzle suppressors.
- Added the 20-Round Magazine and 20-Round Fast Magazine to the GRT-BC.
Major Update Highlights
- Seasonal leaderboards: Compare Career, Game Mode and Class standings using seasonal and Friends-Only filters, with a Sticky Player Row displaying your rank.
- Weapon and attachment balance: Adjustments affect damage drop-off, recoil recovery and handling across the Mini Scout, SVDM, M39 EMR, SCW-10, GRT-BC and KTS100 MK8. Extended magazines, Match Grade Ammunition and muzzle attachments also receive point-cost or attribute changes.
- Conquest vehicles and Vegas Strip modes: The M142 MRAS joins Conquest on Area 51, Railway to Golmud, Operation Firestorm and Mirak Valley. Vegas Strip gains Rush, Team Deathmatch and Domination.
- Portal and Custom Lobbies: Area 51, Vegas Strip and the M142 MRAS are available in Portal, alongside new ScreenEffects and SoldierEffects options, Custom Lobby fixes and improved Spectator Mode controls.
- REDSEC and Rapid Royale: The update refines Battle Royale missions, Phantom Program progression, Rapid Royale loot and interface elements, and Casual Battle Royale Recommended Zones. Proximity Chat also arrives in Rapid Royale.
Battlefield 6 Free Trial
From November 13–16, Battlefield 6 is free to play in Las Vegas. Take part in Conquest and Escalation, or complete Casino Heist contracts to earn DOUGH and unlock rewards.
*Requires Battlefield REDSEC and all game updates. Optional in-game purchases are available. This is a limited-time offer; conditions and restrictions apply. Visit battlefield.com/disclaimers for details.
Server Browser
The Battlefield 6 Server Browser is being introduced early through a Limited Public Scale Test, scheduled to begin shortly after the Casino Heist update. The test will allow the development team to assess server loads, live queue performance and matchmaking backfill with real squads.
Once testing is complete and the necessary metrics have been verified, the Server Browser will roll out to Battlefield 6 players worldwide. Learn more in the Server Browser community update.
Changelog
Weapons
- The VCR-2 iron sights no longer clip into the 2.50x optic.
- The “To the Grave” weapon package no longer causes a soldier’s fingers to clip through its attachment.
- Z84M:
- The pull tab now appears correctly during reload animations.
- Magazines and sights no longer clip during inspections when an underbarrel attachment is equipped.
- The PW7A2 30-Round Fast Magazine now has a consistent description.
- The 200-Round Belt Box descriptions for the L110 and M123K are now accurate.
- Corrected the SGX Extended Barrel description.
- Corrected penetration multipliers for Hollow Point, Frangible and Tungsten Core ammunition on the M121 A2.
- The RSPR 5-point Muzzle Brake no longer provides more recoil reduction than intended.
- Clarified the Underslung Mount attachment description.
- Updated the Interdictor 5-Round Fast Magazine layer icon.
- Fixed misaligned and blurred attachment previews for the VSSM and LMR27 in Loadouts.
- The Royal Navy Dive Knife now uses its intended first-person defender takedown animation.
- The L115 Standard Suppressor now applies its intended hip-fire accuracy penalty.
- Tungsten Core penetration ammunition now applies the intended recoil values on the L115 and Interdictor.
- Updated Low-Power Variable Optic and Thermal Sight descriptions, excluding the SU-230 and 1P86, to state that aiming down sights reduces movement speed.
- Applied the intended aim-down-sights movement speed penalty to the TH-RDS 1.00x Thermal Hybrid.
- Corrected the M417 A2 25-Round Magazine cost from 15 to 20 attachment points.
- Deploying with the M/60 50-Round Loose Belt now grants the intended 250 total rounds instead of 150.
- MK24:
- Corrected the attachment point cost of Frangible ammunition.
- Magazine attachments now display the correct point costs.
- The bipod rail no longer appears when a handstop grip is equipped.
- Fixed incorrect ammunition counts and a broken reload animation for the Underslung Mount grenade launcher.
- Corrected the Aftermarket Buffer UI icon.
Weapon and Attachment Balance
Several primary weapons and popular attachments have been adjusted to clarify their roles, reward deliberate firing and give extended magazines and specialised ammunition more meaningful handling trade-offs.
Mini Scout
- Added a third damage drop-off step at 150 metres. Beyond that distance, headshots no longer eliminate in one hit; chest shots deal 50 damage and limb shots deal 33.5 damage, requiring three limb hits for an elimination.
Developer comment: The Mini Scout combines excellent handling, fire rate, bullet velocity and potential magazine capacity with a straight-pull bolt. Its previously unlimited one-hit headshot range made other sniper rifles difficult to justify for players who could consistently land headshots. The change preserves its close-range strength and rapid follow-up shots while removing one-hit headshot eliminations beyond 150 metres.
SCW-10
- Added a damage drop-off step at 55 metres: chest shots deal 14.3 damage from 55–75 metres, with a minimum damage floor of 12.76 beyond 75 metres.
Developer comment: This adjustment keeps the SCW-10 focused on close-quarters combat, particularly in Battle Royale, while giving the UMG-40 and RSPR more room to compete.
GRT-BC
- Increased base aim-down-sights speed by one tier to match the submachine gun baseline.
- Factory and Light Barrels now improve hip-fire accuracy rather than aim-down-sights speed.
- The Extended Barrel now reduces recoil at the cost of aim-down-sights speed.
Developer comment: The GRT-BC was increasingly overshadowed by the BROD 3. These changes establish a role between Carbines and Submachine Guns, using its compact bullpup design to justify faster base aiming while allowing the extended barrel’s added front-end weight to improve recoil control.
KTS100 MK8
- Increased the deploy time index by one step to match the RPKM and RPK-74M.
- Reworked magazine attributes:
- 60-Round Drum (Regular): + Draw Speed.
- 60-Round Fast Drum: + Aim-Down-Sights Move Dispersion.
- 45-Round Compact (Compact 1): -25% Capacity, + Aim-Down-Sights Speed, + Draw Speed, + Sway, + Aim-Down-Sights Moving Dispersion.
- 50-Round Compact (Compact 2): -17% Capacity, + Draw Speed, + Sway, + Aim-Down-Sights Moving Dispersion.
- 45-Round Fast Magazine (Compact 3): -25% Capacity, + Aim-Down-Sights Speed, + Draw Speed, + Sway, + Aim-Down-Sights Moving Dispersion, + Reload Speed.
Developer comment: These changes return the KTS100 MK8 to a steadier squad-support role. Magazines that previously offered a 20% reload-speed bonus have been adjusted to create more vulnerability during reloads. Reduced handling also prevents the weapon from behaving like an oversized assault rifle and gives the SOR-556 Mk2 more strategic space.
Extended Magazines
- KV9 and SCW-10 Extended Magazine 1 now reduces draw speed. Extended Magazine 2 now reduces both aim-down-sights and draw speed.
- SG 553R Extended Magazines 1 and 2 now reduce draw speed. Fast Extended Magazine 2 also reduces draw speed and provides a smaller reload-speed bonus.
Developer comment: These magazines had roughly an 80% pick rate, with players spending customisation points to avoid the usual trade-offs of close-range effectiveness. Slower handling and draw times make preparation more important and encourage consideration of standard or quick-reload magazines.
Ammunition, Ergonomics, Muzzles and Optics
- Increased the Match Grade Ammunition aerodynamic drag coefficient from 0.0002 to 0.00025.
- Removed Synthetic Tip Ammunition from the DRS-IAR.
Developer comment: The DRS-IAR combines a high rate of fire with strong LMG dispersion and recoil characteristics. Synthetic Tip Ammunition was an especially attractive choice alongside moderate attachments and pushed the weapon’s versatility too far.
- Reduced Frangible Ammunition cost from 20 to 15 customisation points across all weapons.
- Reduced the recoil benefit provided by the Aftermarket Buffer.
- Added a reload-speed bonus to the Magwell Flare alongside its aim-down-sights reload capability.
- Reduced the Underslung Mount cost from 10 to 5 points across compatible weapons.
- Reduced Iron Sights cost from 15 to 10 points across all Sniper Rifles.
- The M44 Gunslinger attachment now improves hip-fire accuracy instead of draw speed.
- The SV-98 Flash Compensator now uses Flash Hider characteristics, suppressing 2D minimap spotting only. The SV-98 Suppressor now uses standard Suppressor characteristics, suppressing both 2D minimap and 3D in-world spotting.
Developer comment: The SV-98 has limited muzzle options. Revising the effects and costs of its existing choices creates more build variety, including the ability to hide 2D spotting when firing.
Player
- First-person hand animations now play correctly after opening a door while holding a melee weapon.
- Removed the mirrored Battlefield logo from the right glove of the “Red Ghost Saboteur” skin.
- Fixed wrist-device flickering on the “Death Knell” skin.
- Uniform patches now display correctly on the “Vortex” skin.
- Fixed mask clipping on the “Controlled Burn” skin.
- Corrected a typo on the “Rampant Raze” helmet patch.
- Fixed a texture issue on the “Highest Roller” skin.
Vehicles
- Fixed unresponsive guided missiles fired from the multirole jet’s WSO seat.
- Vehicles are less likely to launch into the air after colliding with one another.
- Heavy Warheads now increase Aim-Guided Rocket ammunition on the Panthera KHT Attack Helicopter.
- RCB-90:
- The mortar now displays accurate distance information.
- The mortar turret now appears correctly with the “Typhoon Rider” skin.
- Fixed an issue that could launch helicopters into the air when struck by a Support Supply Bag.
Gadgets
- Thrown Supply Pouches now lock onto friendly players as intended.
- Several gadget and melee weapon skins now appear correctly when equipped.
- Helicopters no longer flip abruptly when a passenger throws a Supply Pouch.
- Fixed inconsistent Supply Pouch ammunition counts after resupplying from a Supply Crate.
- The Handheld Jammer can now only be applied to the user; ground deployment has been removed.
Maps and Modes
- Added Rush, Team Deathmatch and Domination to Vegas Strip.
- Added the M142 MRAS to existing Conquest layouts:
- Area 51: Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.
- Railway to Golmud: Replaced the Mobile Anti-Air at Objective B with an M142 MRAS and the Main Battle Tank at Objective A with an Infantry Fighting Vehicle.
- Operation Firestorm: Replaced one Main Battle Tank at each team’s HQ with an M142 MRAS.
- Mirak Valley: Added an M142 MRAS to each team’s HQ.
- Extended the idle timeout by 90 seconds in Operations, Breakthrough, Carrier Strike, Conquest and Escalation.
- Fixed restricted-area UI appearing too early on blocked stationary weapon spawners.
- Out-of-bounds warnings no longer appear too early when vehicle spawners are blocked, and the message now explains the restriction more clearly.
- Fixed a lighting issue that could produce excessively bright areas across maps.
Progression
Fixed several tracking and requirements issues affecting Season 5 Weekly Challenges:
- Week 8 Bonus Challenge now tracks player redeploys in REDSEC modes.
- Week 9 Challenge requirements now match the displayed and tracked completion criteria.
- Fixed Week 7 Bonus Challenge progression calculations in Rapid Royale.
- Week 4 Bonus Challenge now tracks Multiplayer and REDSEC-specific criteria independently rather than advancing both at once.
- Updated the Week 10 Challenge description to confirm that Superior items collected in all Royale modes, including Rapid Royale, count toward progress.
- Fixed Week 9 Challenge progression calculations in standard Battle Royale and Rapid Royale.
- Updated Week 8 Challenge criteria and tracking for top squad placements across supported Royale modes.
- Fixed Week 7 Challenge progression calculations in standard Battle Royale.
UI and HUD
- Soldier inventory weapon icons now update correctly when Assault players switch weapons.
- Canceling the Commo Rose objective list no longer triggers unintended squad orders.
- The gadget-slot replenishment animation no longer plays during melee attacks.
- Fixed an issue that could display 100 lethal damage as 99 beside the crosshair.
- Victory Squad names no longer overlap the Winner banner in the end-of-round cinematic.
- Corrected the Squad Leader icon size.
- Fixed texture corruption around Big Map boundaries on maps including Wake Island and Manhattan Bridge.
- Corrected Canted Iron Sight and PAS-35 Thermal alignment on layered weapon icons for the VCR-2, NVO-228E, SGX, AK-205, Kord 6P67, RSPR and L115.
- The Picture-in-Picture camera no longer refreshes unnecessarily when closing the scoreboard.
- Objective vehicle icons now fade as intended when pinned to the Deploy Screen edge.
- Restored missing vehicle deploy-list icons.
- Railway to Golmud Objective B now shows the M142 MRAS icon instead of the Main Battle Tank icon in vehicle availability.
- The Vegas Strip pre-match briefing no longer shows only the underground area after a previous match ended underground.
- Removed unnecessary AI disconnect and reconnect notifications from the HUD.
- The redeploy camera preview no longer overlaps vehicle icons when viewing NATO HQ on the Vegas Strip Deploy Screen.
- Leaving weapon customisation in a pre-round lobby no longer opens Mission Briefing.
- Improved inactivity kick and leave penalty notification text.
- Fixed Store Shortcut Kit UI and navigation issues to improve readability and presentation.
- Fixed an issue that could prevent players from returning to the lobby or closing the “Quit Game” pop-up.
- Underbarrel attachments remain visible when entering the Firing Range.
- Fixed overlapping text on the Task Force Sparhawk Unit Details screen in Loadouts.
- Improved readability of the “Start” text on the Custom Search tile.
- Realigned attachment indicator lines on several weapons in Loadouts.
- Corrected a typo in the Player Profile’s “Distance traveled with Parachute” statistic.
- The Event tab now highlights the featured reward tile after leaving the Event takeover screen.
- Fixed soldier model animations when navigating between Profile and Settings.
- Fixed camera positioning that could make weapons appear off-centre in Weapon Customisation.
- Patrol Boats no longer clip into the ground on the Vehicle Customisation inspection screen after visiting the Deploy Screen.
- Corrected a colour inconsistency on the “Dry Spell” Spray icon.
- Losing network connectivity in the Firing Range no longer leaves the game unresponsive.
- Fixed soldier and weapon alignment in Loadouts and the pre-game lobby.
- The Player Profile now shows the correct total Dog Tags count.
- Owned items no longer cause Mastery information to overlap in the PlayStation 5 Shortcut Kits bundle preview.
- Pressing Esc to dismiss main-menu pop-ups no longer opens the “Quit Game” pop-up.
- Custom packages for previously unowned weapons now appear promptly in Loadouts after purchase through a Store bundle.
- Corrected Dev Kulkarni’s name in the Mantra (Steel Talon) biography.
- Hardware Challenge rewards now display their player-facing names rather than internal development names.
- Fixed a crash caused by the minimap attempting to render at an unsupported size.
Settings
- Pressing Esc after changing Display or Graphics settings now opens the expected confirmation prompt.
- Changing the Neutral Colour in Colour Profiles no longer affects the Vehicle Customisation scrollbar.
- Settings no longer reset to default after an unexpected PC shutdown.
- Fixed an issue where an update could reset settings and display a save-file corruption error.
Portal
- Players no longer clip through terrain at Portal map edges.
- Deleting a parent UI widget now also removes its child widgets, preventing a server crash.
- The Commo Rose now displays text and images correctly across Portal maps.
- Added Convergence Event assets and visual effects to Underground, Area 51 and Sandbox.
- Added White Balance, Vignette, Tone Map, Motion Blur, Fog, Filmic Effects, Film Grain, Depth of Field, Unitology Glyphs and Colour Correction to the ScreenEffects selection list. The new SetScreenEffectParameter action allows creators to customise their parameters.
- Added seven SoldierEffects entries: ShadowSilhouette and NecromorphEffects visual effects, plus HearDroneLoop, HearWhispers, HearFakeFootstepsAndGunshots, HearFakeMonsterNoises and HearFakeMonsterNoises2 local audio effects.
- Creators can now select class-specific skin variations, including the Marked Soldier appearance, when spawning Custom Portal Bots with SpawnAIFromAISpawner.
- Added the M142 MRAS to Portal.
- Added Portal support for Area 51 and Vegas Strip.
- Added BitFlag function nodes for managing variables and support for custom Physics Raycast hit layers.
- Added WaterPlane support to the Portal SDK.
- The scoreboard no longer appears empty after transitioning to the next Portal match.
Custom Lobbies and Spectator Mode
- The “Player Actions” button can now be selected in Portal Custom Lobbies.
- The “No Host” notification no longer appears unintentionally when leaving a Custom Lobby.
- “Enable Lobby” is now available when hosting Battle Royale Duos and King of the Hill in Portal Custom Lobbies.
- Corrected a typo in the “Join As Party” host-setting description.
- Conquest loading screens now show the correct images for selected Custom Lobby maps.
- Admins no longer remain on the banned players list after a “Ban Failed” error.
- Fixed invisible geometry that could trap the Spectator free camera on Cairo Bazaar.
- Player inventories no longer appear empty after switching between first- and third-person views in Custom Lobby Spectator Mode.
- Spectators can now use the assigned keybind to switch players while in first-person view.
- The Spectator soldier HUD no longer disappears after reconnecting to a match.
- Fixed Spectator Big Map cursor alignment and player selection at certain resolutions.
- Fixed Spectator UI appearing too early or remaining visible too long.
- Rapidly switching players in first-person Custom Lobby Spectator Mode no longer causes soldier geometry to flash.
- Switching between free and follow cameras in Portal Battle Royale no longer briefly shows a skymap camera or clips into a stationary soldier’s head.
Audio
- The Z84M no longer sounds as though it fires extra shots when heard from a distance.
- Fixed a missing active radio-station indicator in the vehicle Commo Rose and added missing stations.
- Vehicle tyre and track audio now transitions smoothly between surface types on Vegas Strip.
- The L115 bolt-action sound now plays correctly when reloading from an empty magazine.
- Fixed a loud sonar-like sound near Wake Island Conquest Objective E.
- Rush Commander voice lines now reliably play when reinforcements fall to 50 and 25.
- Domination Commander voice lines now play after capturing an objective and when either team reaches a 20% lead.
REDSEC
Player and Gameplay
- Redeploy Tokens now spawn in ambulances during Rapid Royale Solos.
- Fixed loot chests closing when opened at the exact moment of a Battle Royale chest reset, and chests appearing empty on first opening in Rapid Royale.
- Upgrade Kits no longer spawn upside down in Rapid Royale Ordnance Drop crates.
- Secondary weapon cards now update their rarity colour consistently after using a Battle Royale Upgrade Kit, without requiring a weapon swap.
- Fixed Upgrade Kits displaying information for or upgrading the wrong weapon.
- Support players no longer receive Assault Upgrade Kits from Class Armory Crates in Rapid Royale Solos.
- Armor Plates are now picked up automatically in Battle Royale as intended.
- Sabotage blood-splatter effects remain visible for the full time a player takes damage inside a sabotaged vehicle.
- Added Recommended Zones for human squads in Casual Battle Royale. Landing in the assigned zone grants bonus XP.
- Added Battle Pickups to Superior Weapon Mission Rewards in Battle Royale.
- Soldiers now face the correct direction in the back of the helicopter during Battle Royale and Rapid Royale insertion.
- Phantom Program mission items now drop when their carrier is eliminated or disconnects.
- Winning Battle Royale as a teammate’s redeploy beacon activates no longer plays the redeploy animation over extraction or causes a softlock.
- Battle Royale matches now end correctly if the Phantom Program team fails its mission but wins by elimination.
- The Wreckage mission bomb now damages the environment when its fuse expires and downs any player holding it.
- Moved Phantom Program mission objects from the USS Grant to the Walker-Senex Campus.
- Picking up a Phantom Program Fragment now shares challenge progress with the entire squad.
- Selecting a Battle Royale mission no longer causes the player to jump.
- Added overtime to the Weapons Cache mission when a player is opening the cache as the timer expires.
- Removed automatic completion for the countering team when the original team is wiped in Decryption/Interception. The countering team must still decrypt the beacon.
- Fixed an out-of-bounds Vegas Strip roof where Rapid Royale players could land and become trapped.
- The final Phantom Program cinematic now plays its intended audio and sound effects.
- Items on the Olympus lobby roof on Vegas Strip no longer sink into the surface and can be collected as intended.
- The Signal Hack antenna alignment position is now reachable in Battle Royale.
- Fixed multiple locations on Mirak Valley and Vegas Strip where Rapid Royale loot crates or items failed to spawn.
- Battle Royale and Rapid Royale insertion sequences are no longer obscured by a black blur.
- Fixed overexposure in the Rapid Royale pre-game lobby.
Gadgets
- Smoke Grenade Launchers no longer fire High Explosive grenades when equipped by Assault players after reaching the third Battle Royale Field Upgrade level.
- Players can no longer accidentally pick up deployed Supply Crates in Rapid Royale.
- Added the Signal Jammer to the Battle Royale loot pool.
Weapons
- Fixed the wrong camouflage appearing on the Z84M when looted at or upgraded to Advanced rarity in Battle Royale.
UI and HUD
- The Anti-Vehicle Gear Drop and Explosive Ordnance Transporter no longer show blank icons when threatened by a nearby tank.
- Available Armor Plates and upgrades remain visible when HUD input prompts are disabled.
- The “Eliminated” message no longer appears twice when a player bleeds out and redeploys in Battle Royale.
- Victory UI now appears without delay after Battle Royale and Rapid Royale wins.
- The Decryption/Interception beacon calibration UI now disappears when the mission is completed.
- Rapid Royale Ordnance Drop icons now turn yellow after landing.
- Added an in-world warning icon when a player moves too quickly with the Decryption/Interception beacon, and fixed grounded beacons appearing to belong to both allies and enemies.
- Removed several “Squad” references from the Rapid Royale Solos HUD and end-of-round screen.
- Reduced the size of in-world Point of Interest labels in Rapid Royale.
- Added Mission Menu icons for the Battle Royale Wreckage and Marked missions.
- Added a survival timer to the HUD for tank drivers targeted by the Battle Royale Tank Hunter mission.
- Spectators can now see Redeploy Token UI in Rapid Royale.
- Fixed inconsistent Ordnance Drop ping indicators on the Rapid Royale Big Map and minimap.
- Improved Rapid Royale Redeploy Token HUD visuals.
- The Phantom Program mission-area entrance notification no longer repeats after multiple entries and exits.
- The Rapid Royale Big Map on Vegas Strip no longer opens excessively zoomed out.
- Controller players can now navigate the Pause Menu with the left stick while spectating a Battle Royale teammate.
- Redeploy Token icons now replenish in the intended order when a new token is obtained.
Audio
- Synchronised Battle Royale Data Extraction sound effects with the animation.
- Redeploy Token voice lines no longer continue after tokens are disabled in Rapid Royale Trios.
- The Handler now plays the intended voice lines when an Evasion mission begins in Battle Royale.
- The Handler’s notification that Redeploy Tokens are disabled now plays correctly in Rapid Royale.
- The “Threat Avoided” voice line no longer plays incorrectly upon completing a Battle Royale mission.
Competitive
- The Ranked Battle Royale “Rules & Points” page now shows the correct kill and assist caps for 21st–25th place.
- Seasons now appear chronologically in the Ranked Leaderboard season filter.
For further updates, follow Steam Discussions and BattlefieldComm on X. Report issues through the EA forums, or join the Battlefield Discord for Q&As, giveaways, community events and squad finding.
This announcement may change as community feedback is considered and live service content continues to develop. The team will continue to keep players informed.
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