Project Zomboid: Stable Version 42.22.2 Released

New features
- Added ladder support and a crowbar mechanic for forcing locked doors and windows.
- Players cannot sleep while affected by an active Bad Smell moodle. A tooltip explains why the option is disabled.
- Player-crafted makeshift radios and walkie-talkies now use the encumbrance values of their corresponding tiles instead of randomized values based on Electrical skill. The makeshift walkie-talkie inventory item now has an encumbrance of 5.
- Raccoon skulls can be used to craft normal and long animal skull necklaces.
- Added a recipe to refill lighters using gasoline, a funnel and a surface.
- Added texture swapping for handheld light sources. Flashlight lenses now show whether the light is on or off.
- When switching to hand-to-hand combat while holding two heavy items, two flashlights, or a flashlight and a heavy item, the player drops the primary item.
- Updated localization.
Mapping and modding
- Fixed tile definitions, including commercial glass windows that were not transparent.
- Corrected minor inconsistencies and typos on the in-game map, and fixed an issue that prevented dirt from being placed on townhouse.lua.
- Moved binary map files into text-based .source files. Binary map files are generated from those sources and cached during development.
- Updated the biome map and depthmap textures.
- Custom maps can now include Town Preview videos.
Balance
- Corrected encumbrance values for some movable tiles.
- Consolidated metal sawing recipes to accept more inputs and reduce recipe clutter.
- Players can now perform the following actions while walking:
- Open or close an umbrella.
- Rip clothing or sheets.
- Open boxes of 50 or 20 bullets and boxes of shotgun shells.
- Remove or insert a battery.
- Extinguish a candle or hurricane lantern.
- Remove or insert a propane bottle in a propane lantern.
- Add a cigarette to a pack or take one out.
Multiplayer fixes
- Added protections against more cheats.
- Fixed a bug that could duplicate a character at the edge of a chunk and potentially kill the character.
- Moved damage calculations to the server to address damage not being applied correctly.
- Improved server backup creation speed.
- Fixed the “All Known On Start” map sandbox option not working in multiplayer.
- Fixed several trailer physics and towing desync issues.
- Fixed client errors involving NetworkZombieMind, the Stash debugger, loading maps and using LootZed to refill containers.
- Fixed server errors involving ItemContainer.getCharacter(), entities already being registered, and IsoGridSquare.BurnWalls interacting with multi-tile objects.
- Fixed moving vehicles sometimes disappearing permanently after a reconnect or server restart.
- Fixed animals on a Butcher Hook glitching onto the floor when shot.
- Fixed maps being unreadable in containers and map notes or markings vanishing after a map was stored and retrieved.
- Fixed the admin “Timed action instant cheat” not working when transferring items to or from containers.
- Fixed “Recently Used” sorting in the Crafting and Building windows.
- Fixed fish bait not being reusable on a fishing rod after removal.
- Fixed server descriptions disappearing because of special characters.
- Fixed whisper chats closing server-wide when a player disconnected or respawned.
- Fixed the “Show connection info” and “Show server info” settings not saving when the client was relaunched.
- Fixed removed bandages still appearing on remote players.
- Fixed unarmed characters taking damage after interrupting the “Smash Window” action.
- Fixed “Zombie Count Before Deletion” marking zombies as safe to delete while they were still within a player’s protected range.
- Fixed character clothing updates stopping for other players and generating excessive server errors.
- Fixed player-built structures and their contents sometimes vanishing with a “Forward Direction cannot be zero length vector” server error.
- Fixed selected inventory items becoming unselected during zombie combat.
- Fixed vegetation not updating in real time as seasons changed, and vegetation visibility breaking when entering certain player-made buildings.
Split-screen fixes
- Fixed the Cat’s Eyes trait making nights lighter for a player who did not have the trait.
- Fixed doubled text in the chat box.
- Fixed a freeze when a player rejoined while the other split-screen character was fishing.
Other fixes
- Fixed animals dying while a player was away from the animal zone, and animals disappearing from full hutches after a server restart or chunk reload.
- Fixed a crash when a character left a chunk containing chickens in a nest box with eggs.
- Fixed female rabbits not producing milk for their kits. Characters cannot milk rabbits, as with pigs.
- Fixed Alice Belts and Chest Rigs not speeding up magazine-based reloading.
- Fixed window frames being impossible to build from inside a structure on east and south walls without floor support.
- Fixed an error when reading brochures or fliers with a controller or Steam Deck, and fixed furniture rotation on those controls.
- Fixed a “None” message appearing when selecting “Bleed” on a Butcher Hook, and removed the “Animal Info” option for dead animals inside trailers.
- Fixed a bug that allowed unlimited animal corpses in an inventory. An animal killed in the inventory is now held in both hands until dropped or another animal is picked up.
- Fixed a screwdriver appearing incorrectly when disassembling items with a blowtorch.
- Fixed toasters and coffee machines working without grid or generator power.
- Fixed Strength XP not being awarded when selecting “Cut down Tree” from the context menu.
- Fixed translation errors, including missing spaces, underscores in sentences and inconsistent names.
- Fixed characters failing to move to sow or harvest when the route crossed crops. Characters cannot trample crops and now move to the furrow as needed.
- Fixed placed or dropped 3D items not fading when obscured by walls, and certain walls visually overlapping objects built in front of them.
- Fixed randomized Building Stories sometimes failing to load depending on the direction of approach.
- Fixed an infrequent zombie spawn error and an occasional error near the end of loading a save.
- Fixed repeated errors when harvesting plants at 10976×6692.
- Fixed characters becoming locked in fishing mode after using a fishing rod as a weapon near water.
- Fixed pillows on the southeast tile of four-tile double beds not counting toward sleep quality.
- Fixed Animal Bones and Bone Spears not appearing lodged in zombies.
- Fixed errors caused by binding certain actions to mouse buttons through UI options.
- Fixed unbarricading allowing planks to exceed inventory capacity.
- Fixed external doors not locking from inside without a key. Deadbolts work again.
- Fixed car keys appearing beside untouched cars after a character left and returned to the area.
- Fixed certain fence corners that could not be jumped over.
Sound
- Added new sounds for equipping and unequipping melee weapons and throwable items.
- Added ladder footstep sounds that vary with ladder material and footwear, along with sounds for climbing sheet rope and doing burpees.
- Fixed the “Disinfect Rag” sound being out of sync and incorrect footstep sounds in some carpeted rooms.
- Fixed vehicle headlight and throwable item sounds playing multiple times in multiplayer.
Debug and technical changes
- Fixed a long pause when saving in the depth-texture editor.
- Removed TimSort and PZArrayList because current Java sort algorithms make them redundant.
- Moved tile definitions to a tile_definitions subfolder in /media. The .tiles files are now generated from .txt files.
- Added a “Useless” zombie toggle to Horde Manager in debug mode.
- Fixed a vulnerability involving eMudhra digital certificate validation.
- Added Java Runtime Environment integrity checks. Detected modifications appear in the version watermark.
- Updated third-party software licence acknowledgements in the credits and licence documentation.
- Fixed integrity checks incorrectly displaying “attached” on Windows.
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