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Obsidian Adds Third-Person View to The Outer Worlds 2 Following Fan Requests

Games

When The Outer Worlds launched in 2019, many fans of Fallout and The Elder Scrolls were left disappointed by the lack of a third-person perspective. For games of this kind, that view is often expected—especially since Obsidian Entertainment previously developed Fallout: New Vegas, which included it. But the situation has changed. The Outer Worlds 2,...

Borderlands 4’s Steam player count has dropped 85% since launch

Games

A month has passed since Borderlands 4 reached its peak popularity, and the game has already lost a sizable portion of its audience. On September 14, 2025 — roughly a month ago — 304,398 players were concurrently active on Steam. That number has since dropped to about 44,000 (weekend peak), an approximate decline of 85%....

Banjo-Kazooie Director Leaves Rare After 36 Years

Games

Gregg Mayles, the director behind Banjo-Kazooie and one of Rare’s most celebrated developers, has confirmed he has left the studio after 36 years. On October 14, 2025, Mayles wrote on social media that he had completed his final day at the company where he helped shape some of Rare’s most memorable titles. “Today was my...

Nintendo’s New Hit: What Reviewers Are Saying About Pokémon Legends: Z-A

Games

Nintendo is preparing a new release, and the title is once again earning strong reviews. Pokémon Legends: Z-A on Switch and Switch 2 holds an 82% positive score from 24 reviews, with several critics awarding it a 10/10 and calling it one of the best entries in the series. Key strengths highlighted by reviewers include...

Silent Hill Actress Admits She Lost Touch with Reality During Filming

Games

Japanese actress Konatsu Kato has opened up about the psychological strain she endured while portraying Hinako Shimizu, the protagonist of Silent Hill f. The piece includes minor spoilers. Before the game’s launch, Kato admitted that she sometimes lost touch with reality during recording sessions. Later she revealed more details, explaining why the role proved so...

Ninja Gaiden 4’s Easy Mode Is Designed for Learning, Not Just Beating the Game

Games

The series is renowned for its “pure, uncompromising action” and punishing difficulty, but following a 13-year hiatus the developers factored in that newcomers would be playing. In an interview, director Masakazu Hirayama and Yuji Nakano outlined their approach to difficulty options. “This is our first action title in over a decade, and we want everyone...

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