As the Gothic remake’s release draws nearer, additional details are being revealed.
The team behind the Gothic remake have been speaking with the media. In a recent conversation with GRY Online they discussed the project’s current status and several new additions.
It was disclosed that the remake will “follow in The Witcher 3’s footsteps” — by adding a useful feature previously introduced by CD Projekt RED.
Reinhard Pollis, CEO of Alkimia Interactive, described the recap feature:
[…] we added a feature that, on the first time a save is loaded, summarizes all the story moments you’ve experienced so far. […] It’s accompanied by a narrator’s voice and, since it plays during the loading screen, it doesn’t interfere with gameplay — you can also skip the recap if you wish.
In the Gothic community they examined the interview and highlighted several points:
- All chapters are already finished, and the developers have reworked the fight with the Sleeper — “it will be linked to nightmares and dreams.”
- Significant effort is being invested in the combat system (control and responsiveness, animations, and smooth transitions).
- The two-handed sword master’s animations have been completely redesigned.
- Unreal Engine 5 received praise from the team.
On the subject of optimization for the Xbox Series S, Reinhard said:
If I had my way, I would have declared from the outset that the game won’t launch on the Xbox Series S. But you can’t do that — if something ships on Series X, it typically must also appear on S. Still… the amount of time we lost trying to optimize for that console is mind-boggling. It was excruciating, because it became a battle for every megabyte of memory. In truth, that battle continues, as we constantly strive to optimize available memory. It’s tedious, slow work — and this part of development provides almost no satisfaction.
The Gothic remake is expected to launch in 2026.
Source: iXBT.games
