Greetings, Pioneers!
We are back with a fresh update! While it has been a little while since our last patch, this release is packed with significant fixes. We have addressed the vast majority of crashes and bugs reported so far, which should make your 1.2 Experimental experience substantially more stable.
Your feedback remains invaluable to us. If you notice any improvements or encounter new issues, please report them over at our QA Site. Your detailed reports help us keep the game running smoothly.
If you are curious about the 1.2 Experimental build and want to dive in, you can find the instructions below. Please remember to BACKUP YOUR SAVES before making the switch to ensure your hard-earned progress remains safe.
To back up your saves and blueprints, simply copy these folders:
%LocalAppData%\FactoryGame\Saved\SaveGames\-YOUR ID-
%LocalAppData%\FactoryGame\Saved\SaveGames\blueprints
How to access the Experimental version:
- Steam: Right-click Satisfactory in your library, select Properties > Game Versions & Betas, and choose experimental. The update will download automatically once you close the menu.
- Epic Games: Search for “Satisfactory Experimental” in your Library. It is listed as a separate entry, so you will need to install it as a standalone version.
Thank you all for your ongoing support and passion for the game. We’ll see you on the planet!
BUG FIXES
- Resolved a rare Dedicated Server crash linked to Conveyor lift and Pipeline connections.
- Fixed audio distortion occurring when joining sessions during rainy weather.
- Addressed a crash affecting Clients joining multiplayer sessions in the late game.
- Fixed custom map markers disappearing or being wiped when migrating old saves to 1.2.
- Resolved crashes caused by invalid path node connections in saves or blueprints.
- Fixed performance drops experienced while dragging long vehicle path segments.
- Corrected SubObject property errors that prevented certain saves from loading.
- Fixed an issue where opened Crash Sites requiring Power would respawn incorrectly.
- Resolved various railway-related crashes that hindered save loading.
- Fixed multiple crashes involving Blueprint holograms.
- General stability improvements when dismantling structures.
- Restored missing FICSIT materials to the Customizer.
- Refined Conveyor Belt hologram curvature and lift attachment logic.
- Fixed issues where Conveyor Lifts failed to dismantle during mass deletions or showed alignment errors.
- Corrected UI prompts for Portable Miners placed on Crude Oil nodes.
- Implemented a fix for radiation persisting after inventory sorting.
- Fixed custom conveyor belt visuals resetting after using a Splitter or Merger.
- Resolved an issue where skipping the intro caused incorrect inventory/hand slot grants.
- Fixed Railroad Switches failing to dismantle correctly.
- Addressed potential stack size inconsistencies.
- Fixed “nudge” glitches allowing invalid Conveyor Lift configurations.
- Fixed alignment issues with customizer patterns on foundations.
DEDICATED SERVER
- Fixed server crashes triggered by invalid port ranges.
- Improved Server API socket allocation handling.
- Resolved a crash in the Sign subsystem when no local player controllers are present.
- Fixed incorrect weather menu options in server settings.
UI
- Fixed HUD fading issues when using the Controller’s radial hotbar menu.
- Corrected HUD behavior when hiding elements in Build Mode.
- Fixed navigation errors when using Dynamic input in empty cost slots.
- Addressed focus loss in the pause menu with Dynamic input enabled.
- Fixed stuck foliage pickup UI after chainsaw use.
- Fixed squashed to-do lists that contained only notes.
- Corrected overlapping UI elements in the Personnel Elevator color picker.
- Resolved button hint conflicts when switching between mouse/keyboard and controller.
- Fixed Map scaling issues specifically on Steam Deck.
CONTROLLER
- Fixed input responsiveness issues after using the Programmable Splitter search function.
- Resolved focus loss when entering map coordinates in the Vehicle UI.
- Enabled missing functionality for sorting Train Station inventories via controller.
TECH ART
- Fixed multiplayer weather states stacking erroneously.
- Optimized Locomotive lighting for better performance.
- Improved Photo Mode: Fog Density now syncs correctly with global game settings.
- Enhanced LODs for Train Tracks and enabled support for paint finishes.
- General performance optimizations for Signs.
- Fixed paint finish errors on Geothermal Generators and pipeline build effects.
LOCALISATION
- Filled in missing text descriptions across multiple languages.
- Fixed instances of untranslatable UI text.
- Updated community translations and completion rates.
MODDING
- Added RainRendering headers to community resources.
