CS: GO update from 01/08/2020 (v1.37.7.6)

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Changelog:

[ Gameplay ]

  • When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn.
  • Fixed bots not navigating properly in Warmup arenas.

[ View Models ]

  • Reduced size of SWAT sleeves matching all existing models.

[ Misc ]

  • Fixed a crash in Windows dedicated server when “version” command is issued.
  • Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches.
  • Adjusted Retakes clip areas in Mirage and Train

[ Pefect World ]

  • Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.

[ Maps ]

  • Ancient
    • Further optimizations
    • Fixed some clipping bugs
  • Cache
    • Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
    • Fixed Cargo containers not having their proper colors.
    • Fixed bomb explosions being visible above the A site. (Thanks markman2575!)
  • Engage
    • Removed several boost spots
    • Added stairs in the garage for better rotation flow
    • Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site
    • Removed “office” area on mid
    • Added ladder on A upper CT side
    • Both entrances of the hut are now wider for better player traffic flow between A-site and Mid
    • Lowered A upper and bridge to make entire bombsite more readable
    • Removed several awkward angles on A-site
    • Removed excessive areas on A-site
    • Removed clutter on A-site
    • Better FPS around the whole map
  • Guard
    • Widened inner part of connector
    • Reduced size of restaurant corner
    • Adjusted tarp positions on truck to eliminate some angles
    • Lowered half-wall at stairs
    • Adjusted timings by pushing CT spawns back a bit
    • Shifted crates next to tower further towards pit
    • Enhanced visibility for various long range angles
    • Removed electric box next to bikes
    • Reduced amount of breakable glass at shop
    • Blocked angle from CT boost to pit
    • Increased size of ladder hole
    • Added location names
    • Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE)
    • Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998)
    • Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE)
    • Fixed various bomb stuck spots (Thanks Joaokaka1998)
    • Fixed player stuck spot on street (Kerluck)
    • Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck)
    • Minor visual adjustments and enhancements
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