Changelog:
[ Gameplay ]
- Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train
- Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle
[ UI ]
- Added ability to see crosshairs of observed players
- Added ability to copy crosshairs of other players (through the scoreboard).
- Added ability to listen to music kit MVP anthem when inspecting music kits.
[ Music ]
- Added the Masterminds Music Kit Box, available in regular and StatTrak™ variants, featuring 7 new music kits:
- Austin Wintory, Bachram
- Daniel Sadowski, Eye of the Dragon
- Dren, Gunman Taco Truck
- Matt Levine, Drifter
- Sam Marshall, Bodacious
- Tim Huling, Neo Noir
- Tree Adams and Ben Bromfield, M.U.D.D. FORCE
[ Misc ]
- Fixed agents sometimes not holding weapons on the end of match screens
- Fixed agents in Perfect World version sometimes vocalizing English radio commands
- The Events tab of the Watch menu will now also present online competitions
[ Maps ]
- Anubis
- Fixed the prop draw distance at canal in front of A
- Increased the bomb explosion radius from 400 to 450
- Improved readability at A main and middle
- Several clipping fixes
- Fixed some missing prop faces
- Improved navigation so bots now know how to drop down areas
- Moved the spawn icons on the radar to the right coordinates
- Fixed nav file issue
- Chlorine
- Visual rework of base textures to help visibility
- Made B bombsite lights brighter
- Removed floating displacement near CT spawn
- Jungle
- Added more loot crates in few regions of a map
- Fixed some community bug reports (including flying ladder)
- Updated minimap tablet texture
- Added one extra house near Radio Tower region
- Reworked wooden fences prop (removed holes)
- Fixed collision mesh of solar battery model
- Vertigo
- Brightened i-beam textures
- Replaced wooden fence on A site with metal version, decreasing wallbang damage
- Bombsite B:
- Lowered height of site by 32 units
- Tightened exit from T stairs
- Removed “window” entrance from mid, replaced with a raised entrance near CT spawn
- Flipped railings on stairs to site, to allow jump up from sandbag position
- Reworked site layout and cover
- Moved connector from B halls that went under mid, to further towards T spawn
- Enabled B site in Wingman mode
- Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena
- Train
- Moved pigeons that sometimes spawned near Ivy, no longer visible from CT side of ivy
- Fixed not being able to walk off top of ladder on oil train, B site
- Brightened scaffolding by oil train
- New collision model on dumpsters found around the map
- Experiment: In Wingman mode, during Warmup, players will spawn in an 1v1 arena