Hearts of Iron IV

Hearts of Iron IV

Hearts of Iron IV news with regular updates. Patch notes, DLC, developer diaries, community events and strategy tips for every commander.

HOI4 – Open Beta Update II

Hearts of Iron IV

Generals, Open Beta Announcement Open Beta Update I Please share your feedback regarding this beta build in this dedicated thread. If you encounter bugs, kindly post them in the bug report forum. You are welcome to start a new thread if needed, just ensure you include “[Open Beta]” in the title for clarity. I’m Zwirbaum,...

Studio Gold Update: April 2026

Hearts of Iron IV

Greetings, Commanders, Following the recent launch of our Warships of the Pacific cosmetic pack and the subsequent pair of hotfixes, I wanted to provide a quick update regarding our current studio progress. Please note that developer interactions may be slightly delayed, as our Swedish team is currently away for the holidays until Tuesday. Open Beta...

HOI4 | Open Beta Update (No Client Change)

Hearts of Iron IV

Greetings, Commanders! I’m Zwirbaum, a Game Designer here at the Hearts of Iron team, and I’m afraid I have a brief update regarding our development cycle: there will be no Open Beta update released this week. Rest assured, we expect to resume our standard beta update schedule starting next week. Thank you for your patience...

Developer Diary: Peace for Our Time

Hearts of Iron IV

Commanders, The hour to fortify the borders of Czechoslovakia is fast approaching with the impending arrival of Peace For Our Time. This new Focus Pack empowers you to rewrite the somber history that defined the nation’s fate. While numerous strategic avenues await your command, we suspect most of you will prioritize one immediate goal: nullifying...

Developer Update 2601010: TaoG Achievement Suggestions

Hearts of Iron IV

Greetings, Commanders! It is time for another installment of the Developer Corner. For those who would like a refresher on how we manage these sessions, please refer to our previous update here. As the development of Thunder at Our Gates continues to gain momentum, we have reached the stage where we begin brainstorming the next...

Hearts of Iron IV: Open Beta Update 01

Hearts of Iron IV

Attention, Commanders! Following our recent Open Beta Announcement, we have officially archived the initial feedback thread. Please direct all further observations to this new discussion. For technical malfunctions, kindly utilize the bug report forum. If you choose to launch a dedicated thread elsewhere, please include [Open Beta] in your title to assist our tracking efforts....

Warships of the Pacific – Hotfix 1.17.5.2

Hearts of Iron IV

Attention, Admirals! A new hotfix for Warships of the Pacific, version 1.17.5.2, has been deployed to address several technical inconsistencies and improve the overall gameplay experience. Update Log: Support Model Rendering: Resolved an issue that restricted the division designer to displaying only a single support model. Interface Synchronization: Fixed a UI-specific bug where template modifications...

Developer Corner 2602001: The Country Selection Screen

Hearts of Iron IV

Greetings, Commanders! Welcome back to another installment of the Developer Corner. When we launched the No Compromise, No Surrender expansion last year, the influx of new nations pushed our UI to its absolute limit. Through some rigorous pixel-perfect adjustments, we managed to fit every flag into the selection screen, but we have officially hit a...

Hearts of Iron IV: Open Beta

Hearts of Iron IV

Naval Command: The Open Balance Beta is Live Greetings, Commanders! I am Zwirbaum, Game Designer for Hearts of Iron IV. Today, I am excited to introduce a dedicated Open Balance Beta that will remain active for the foreseeable future. Unlike our recent “War Effort” updates, such as patch 1.17.4, this initiative is strictly focused on...

Warships of the Pacific: Hotfix 1.17.5.1

Hearts of Iron IV

Attention, Admirals! A minor hotfix has been deployed for Warships of the Pacific, version 1.17.5.1, focusing on resolving specific visual discrepancies and asset priority issues. Bug Fixes Infantry Asset Calibration: Resolved a sorting conflict within the infantry model hierarchy. This correction ensures that national-specific 3D models are correctly prioritized over generic placeholders for all affected...

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