
Greetings, Generals!
Batya here, checking in with the latest round of updates. This patch is primarily dedicated to refining the Czechoslovakian content introduced in our recent Peace For Our Time release. Additionally, we have addressed several reported crashes to ensure a smoother experience. I’d like to extend my sincere gratitude to the talented team behind Peace for our Time for their continuous dedication to balance, bug fixes, and new features.
While this is currently our final scheduled patch for the PfoT release, please rest assured that any pressing issues discovered moving forward will be addressed in future updates. We hope you enjoy these improvements—your feedback is invaluable, so keep it coming!
One final note: the team has tucked away a little secret for you to uncover. Here is my (intentionally) cryptic hint: A.E.I.B.U.
Good luck, and we’ll see you on the Sudeten front!
Patch Notes
Gameplay & Balance
- Czechoslovakia’s Austria-Hungary reformation now triggers a unique “Great Moravia” cosmetic tag.
- Updated the Bohemian Kingdom flag to properly incorporate Slovakia.
- Renamed “Integrate Hungary” to “Integrate Former Austrian Lands,” expanding its utility to cover more puppets.
- Adjusted conditions for Czech characters entering exile following the “Fate of Czechoslovakia” event.
- Refined advisor balance adjustments.
- Clarified tooltips regarding counteroffers when Poland or Hungary demand land in exchange for faction entry.
- Rebalanced the cooldowns for select Balance of Power decisions.
- Optimized late-game industry and Peace For Our Time focus ideas using idea swaps for a cleaner interface.
- Added conscription, training, and militia bonuses to specific Army Spirits.
- Introduced two new division name lists: Rangers and State Defense Guard.
- Germany can no longer initiate “Fate of Czechoslovakia” if the Sudetenland remains under Czech control; they will now receive a wargoal instead.
- Applied subtle color shifts for Czechoslovakia when pursuing monarchist or fascist paths.
- Czech forces can now unlock two Polish MIOs (Naval and Tank) through focus completion or core state ownership.
- Enhanced tooltips for focuses that lack current targets to improve clarity.
- Added extra flavor text and visual effects to the fascist branch.
- Softened the requirements for the “Ready for Anything” decision.
- Replaced the Balkan Union cosmetic tag with a new Pan-European designation.
- Completing “Lessons of War” now effectively removes the “Threatening Neighbors” Balance of Power modifier.
Bugfixes
- Resolved a crash triggered when assigning rocket silo “Surface-to-Air” missions to naval regions.
- Fixed a Mac-specific crash occurring during peace conferences.
- Radola Gajda now correctly possesses the Militarist trait.
- Capped army leader cost reductions to prevent an exploit resulting in zero-cost promotions.
- Unification with Poland now properly grants access to their unit leaders.
- Buffed the monarchist integration idea (Hungary autonomy reduction increased from -1 to -2).
- Added a new cosmetic tag for integrated communist puppets to avoid color conflicts.
- Corrected the default capital for Galicia, moving it from the Sudetenland.
- Fixed duplicate idea tokens for Slovak navy chiefs.
- Resolved pathing conflicts between democratic and communist branches when auto-hidden branches are enabled.
- Corrected scope errors within the new special project.
- Czechoslovakia no longer loses cores on Slovakian and Ruthenian states during historical event chains.
- Non-aligned puppet governments now correctly swap Hlinka for Emil Hacha.
- Fixed an issue where the Apollo industrial concern became accessible prematurely.
- Resolved a progression blocker for the Skoda industry company.
- Fixed mislabeled victory points on the map.
- Improved localization and character accuracy based on community feedback.
- Corrected the spelling of Hácha.
- Fixed a bug that erroneously cancelled “Fortify the Crossroads” if Slovakia exists.
- Ensured autonomist cosmetic tags persist after re-annexing Slovakia.
- Fixed an issue where Peru incorrectly accessed Czech industrial concerns.
- Rectified visibility conditions for certain Czech MIOs involving Germany and Poland.
AI
- Slovakia is now more active on the Eastern Front when acting as a German puppet.
- Increased the likelihood of Germany executing its new raid on Czechoslovakia.
- Hungary is now more inclined to participate in Operation Barbarossa.
- Germany’s historical plan will now abort if the Czechs annex Austria.
- Kommisariat Böhmen-Mahren is now more proactive in supporting Germany via war effort, defense, or lend-lease.
- Fixed logic errors causing Polish MIOs to appear globally when PfoT is disabled.
- Added significant depth to AI event decision-making.
- Germany will be more aggressive in pursuing the Berlin-Moscow Axis when facing a dominant Czech faction.
Art
- Updated advisor portraits for navy chief František Placák and air chief Jaroslav Kejla.
- New artwork for the “Leveraged Sokol” idea.
- New icons for: Compromise with the Veteran Agrarians, Powerhouse of Europe, Leverage Sokol, Forgive Trading Debts, Deepen Ties with Tradesmen, Bolster Domestic Construction, and Trinec Ironworks.
- New flags for the Central European Federation (CEF) formable.
- Replaced all USSR-style GFX icons, including a new icon for Industrial Relocation.
- Select focus icons in the Czech tree now dynamically update based on ideology.