“Call me an idiot”: ‘Ghost in the Shell’ director is a huge Fallout 4 fan who hates the Brotherhood of Steel

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Mamoru Oshii spent nearly ten years playing the game.

Japanese director Mamoru Oshii, the creator of the cult anime Ghost in the Shell (1995), proved to be an enthusiastic fan of Bethesda’s Fallout 4. He largely abandons the main storyline, dedicating his time to exploring the game’s world and hunting down members of the Brotherhood of Steel.

Whenever I spot their recon squads in the ruins, I stalk them and take them out from behind with a trusty .50‑caliber rifle. I leave no survivors and erase every trace. I strip them of their armor and leave them in nothing but their undergarments. They are occupiers — mercy has no place here.
Mamoru Oshii, director.

He established his base at the roadside Red Rocket, surrounded by trophies — an entire collection of power armor salvaged from battles with the Brotherhood.

Oshii says he has no intention of searching for his son (as the main plot requires), but warned that if his son appears as an enemy he will “shoot him on sight.” Kellogg would meet the same fate.

If I run into that bald, old thug who murdered my wife and kidnapped my son, I will riddle him with bullets.
Mamoru Oshii, director.

Even while sidestepping the main quest, Oshii still managed to level his character past 100.

I marvel at the intensity of my obsession with this game. Then again, you could call me a fool.
Mamoru Oshii, director.

 

Source: iXBT.games

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