Assassin’s Creed: Da Vinci’s Workshop is a pupil VR undertaking however there’s no plans for a business launch

Update: Assassin’s Creed: Da Vinci’s Workshop is a collaboration between college students and Ubisoft.

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Updated story: Assassin’s Creed: Da Vinci’s Workshop is a collaboration between college students at NHTV and Ubisoft.

“The game itself is a co-op escape room where players must solve numerous puzzles inside Leonardo’s workshop to recover a piece of Eden,” says the website of the lead designer.

Unfortunately it’s not going to be a commercially launched undertaking, however you possibly can see a video of the menu beneath:

Original story: Despite being the one large writer truly investing in digital actuality, Ubisoft has not leveraged any of its, immensely fashionable, current IPs. There are not any Assassin’s Creed or Watch Dogs VR experiences, for example.

However, it seems the writer is, or has been at one level, engaged on an Assassin’s Creed VR title. The sport is described as an escape room journey that helps multiplayer.

The information comes from the portfolio site for Matt Stenquist (through AGD), a UI/UX artist working with Ubisoft’s Paris studio. Stenquist shared 4 examples of his work, and accompanied each with a quick detailing of what they signify.

As you possibly can see within the picture collage beneath (open in a brand new tab), his work features a title display, a foremost menu, and icons to be used in speaking with different gamers in multiplayer.

Not a lot else was shared, however Stenquist did reveal the sport is constructed on Unreal Engine four, and that the work was made for the HTC Vive and Oculus Rift variations.

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Although the designs have been meant for HTC Vive and Oculus Rift, it’s unlikely the sport – ought to it truly be in growth – might be skipping PlayStation VR. Ubisoft is without doubt one of the proponents of an open VR platform, and even proved as a lot by allowing cross-headset play in all of their games.

That mentioned, perhaps Assassin’s Creed VR requires room-scale VR, one thing PSVR can not present. This might be a motive why it’s solely being developed for the high-end PC headsets.


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