Approaching the March Update

Greetings, everyone! Happy Friday.
We are back this week with a fresh series of updates regarding the development of inZOI. Our latest video highlights several features slated for the March release; however, we have a few schedule adjustments to share with you.
On the technical front, we have decided to reschedule the engine transition. While we initially planned to implement Unreal Engine 5.6 this month, we require additional time for stabilization. Consequently, the engine update is now set for April. Similarly, the UI enhancements we recently previewed will be held until May to ensure they are fully polished and refined before they reach your hands.
Despite these shifts, the March update remains packed with a wealth of new content and features, including:
- Street parking systems and a functional minimap
- Dynamic actions like eating while walking and dual-hand usage
- Expanded baby-related interactions and outfit customization
- Life milestones, memory systems, and birthdays
- An integrated in-game news feed
We hope you enjoy the new footage showcased in today’s video. As always, we are incredibly grateful for your unwavering passion and support for inZOI.
— Kjun
Connect with us:
🔗 Discord Community
🔗 Official Forum
Notice of Canvas Maintenance
Rethinking Autonomy: Bringing ZOI to Life
[v0.9.5] Hotfix Notes
The inZOI Team’s Top Development Priorities
[v0.9.4] Hotfix Notes
inZOI Development Update: Preparing for the August Release
Known Issues for July
[v0.9.3] Hotfix Notes