After 2.5 hours, Control Resonant is my most anticipated action game of the year
![]() |
Polygon Summer Game Fest 2026 Get the latest on high-profile reveals, cinematic trailers, and upcoming projects from over 40 industry-leading studios and hardware innovators. |
| Explore the full reveal → | |
Remedy Entertainment has never been one to follow a predictable trajectory. Instead of iterating on the blueprint of their 2019 masterpiece Control, the team is taking a bold, genre-defying leap this fall with Control Resonant. Pivoting from tactical third-person shooting to high-octane hack-and-slash combat is a daring maneuver—a double-edged sword that could either redefine their legacy or alienate those seeking the familiar. It certainly raises eyebrows: Can a game so drastically shifted in mechanical focus still retain that quintessential Control DNA?
After spending a few hours immersed in Control Resonant, it is refreshing to find that the sequel maintains a surprising degree of stylistic cohesion with its predecessor. While the protagonist is new, the combat is fundamentally transformed, and the setting has moved from the oppressive brutalism of The Oldest House to a warped, surreal version of Manhattan, the underlying atmosphere remains unmistakable. It still possesses that signature supernatural elegance, albeit with a sharper, more aggressive edge.
The early portion of my demo centered on Dylan Faden—a living conduit of the Federal Bureau of Control—as he emerges from seclusion to track down his sister, Jesse. Escaping The Oldest House remains a familiar trial, yet the lack of a traditional firearm forces an immediate adaptation to the new melee-centric systems. I experimented with a jagged scythe for crowd control, a heavy warhammer, and a kinetic metallic whip, each offering distinct rhythmic options for dispatching the Hiss.
This is merely the entry point of a surprisingly deep combat engine. As the game progresses, you layer on secondary weaponry and supernatural abilities. I complemented my blade with a high-impact drill for boss-level dueling, and eventually added telekinesis to manipulate environmental hazards, alongside explosive fire-based maneuvers and punishing ground slams.
Image: Remedy EntertainmentThe combat choreography feels inspired by the high-skill ceiling of titles like Devil May Cry or PlatinumGames entries. It is unrepentantly offensive; you are incentivized to close the distance, stringing together mid-air juggles and brutal finishers to sustain your health. There is no parry mechanic—just a relentless, momentum-driven flow reminiscent of modern Doom. With expansive skill trees for every weapon, the level of tactical customization promises significant replayability.
Beyond the fray, the traversal has gained vertical ambition. Using double jumps, gravity-defying dashes, and hovering glides, navigating the twisted skyline of Manhattan feels akin to an avant-garde 3D platformer. It’s a exhilarating shift in speed that demands constant movement.
Image: Remedy EntertainmentYet, despite these mechanical departures, the spirit of the series remains intact. I found myself in a bizarre skirmish against a gargantuan, telekinetic statue head—a surreal, high-stakes encounter that perfectly captures the “New Weird” aesthetic Remedy is known for. Later, in a mission titled “The Sinkhole,” the game truly flexed its creative muscle. Traversing a skyscraper that shifted beneath my feet—complete with gravity-swapping mechanics—evoked the feeling of navigating a living, breathing labyrinth. It was unsettling, disorienting, and utterly captivating.
Image: Remedy EntertainmentWhether Control Resonant can maintain this momentum throughout its full campaign remains to be seen. At times, the necessity of re-engaging in standard wave-based combat felt slightly less compelling than the exploration of the game’s more cryptic, reality-bending environments. However, these are minor qualms in an otherwise ambitious experience.
Subscribe for in-depth Control Resonant analysis
Join our newsletter for expert breakdowns on combat design, lore deep-dives, and insights into Remedy’s creative evolution.
While I arrived with skepticism, my hands-on time has put those concerns to rest. Remedy has successfully translated their penchant for weird, intellectual storytelling into a fast-paced, high-action RPG. The streets of Manhattan have proven just as dangerous and fascinating as the halls of the Bureau. I am ready to follow where they lead.
Control Resonant launches on September 24 for PlayStation 5, Windows PC, and Xbox Series X.
Source: Polygon

Saying Goodbye to One of the Century’s Most Influential Superhero Trilogies Leaving Netflix
Spider-Man: Brand New Day Features Unexpected Callbacks to Another Spidey Film
Halo: Campaign Evolved Post-Credits Scene Sets Up Xbox Twist
The Most Important Character in Christopher Nolan’s The Odyssey Isn’t Even in the Original Poem
Spider-Man Returns Post-Brand New Day, But Peter Parker’s Time May Be Up
Why Barbie 2 Must Be Released by 2026 or Be Canceled
Before Yellowstone: Taylor Sheridan’s Ultimate Crime Thriller Remains His Sharpest Script
Spider-Man: Brand New Day Streaming, Blu-ray, and DVD Release Date