World of Warcraft subscribers are at a four-year excessive

World of Warcraft: Battle for Azeroth

World of Warcraft: Battle for Azeroth launched in August, and primarily based on the most recent subscriber counts evidently hype across the growth has paid off in a significant method. The Western model of WoW has posted its largest subscriber counts since 2014, and the brand new growth has generated some main earnings for Blizzard.

WoW income topped $161 million in August following the Battle for Azeroth launch, and that’s not even counting months of pre-sales main as much as the correct launch. That makes World of Warcraft the quantity two PC game for the month, simply forward of League of Legends and simply behind South Korean juggernaut Dungeon Fighter Online.

That data all comes by way of SuperData’s August report. Activision Blizzard used to report WoW subscribers repeatedly, however such studies had been cut off in 2015. A chart nonetheless lingering at MMO Champion exhibits the worldwide subscriber counts over the game’s first ten years, which peaked across the Cataclysm launch at 12 million.

Since 2014, the very best peak was ten million following the launch of Warlords of Draenor. It bears repeating that these are the worldwide numbers – at present’s report specifies that the brand new four-year document is restricted to WoW within the west. That means numbers in Asian territories aren’t accounted for, which might make an enormous distinction to the general counts.

Battle for Azeroth had launch issues – Blizzard tells us all about them in an interview at that hyperlink – however clearly they haven’t been sufficient to besmirch the game’s super success.

 
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MMO, Subscription, World of Warcraft, рпг

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