Black Myth: Wukong
About this game
The Destined One travels through a world drawn from Chinese mythology in search of Sun Wukong’s relics and the truth behind his legacy. The journey passes through forests and snow-covered mountains, with hidden areas and optional enemies beyond the main paths. Along the way, the Destined One meets yaoguai with different moves, attack rhythms, and weaknesses.
Combat combines staff attacks, dodges, spells, and transformations. Attacks and evasive moves consume stamina, making it important to keep enough in reserve for defense. Defeating enemies earns experience, while leveling up and finding meditation spots provide Sparks for new abilities. Equipment and skill allocation can change the approach to the next boss.
- Release date
- August 20, 2024
- Developer / Publisher
- Game Science
- Platform
- PC (Windows)
- Multiplayer
- not available (single-player)
- Version
- 1.0.21.23831 (September 29, 2026)
- Languages
- English, Chinese (Simplified), Chinese (Traditional), Czech
Show all languages (16)
Language support Language Interface / Subtitles Audio English Chinese (Simplified) Chinese (Traditional) Czech French German Italian Japanese Korean Polish Portuguese (Brazil) Russian Spanish (Spain) Thai Turkish Chinese
- Three staff stances — the Destined One can switch between stances, and each one has its own moves, such as Whirling Thrusts in Thrust Stance. Charged heavy attacks spend Focus, while a Perfect Dodge tops it back up.
- Spells and transformations — Immobilize, Ring of Fire and Rock Solid cost mana and back up the staff. Transformations turn the Destined One into another creature for a while, each with its own set of attacks.
- Spirits of chiefs — enemies are ranked as lesser yaoguai, chiefs and kings, and some defeated chiefs leave behind spirits whose skills echo their signature attacks.
- Talents and relics — talents strengthen the staff, spells and transformations. Great Sage talents form a separate group tied to the relics the Destined One collects.
- Weapons, armor and medicine — materials from battles and hidden caches become new staffs and armor, and medicines are made from formulas. A full armor set grants an extra bonus, so pieces are chosen together.
- Keeper’s Shrines — a shrine is where the Destined One rests, travels to places already visited and buys a Journeyer’s Chart for each new region. Spent sparks can be refunded there in full and put into other talents. After the first completion, shrines also host Challenge mode with rematches against old rivals.
Trailer:
Post-launch patches from Game Science added Turkish, Thai and Czech, as well as support for DLSS 4, FSR 4 and XeSS 2.0. This page carries the latest version of the game, with the system requirements listed below.
Is Black Myth: Wukong voiced in English?
Yes. Voice-over is available in English and Chinese, and the interface and subtitles cover 15 languages.
Do I need to read Journey to the West first?
No. Game Science says reading the novel first is optional, though it helps you catch more of the references.
Minimum:
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
- DirectX: Version 11
- Storage: 130 GB (HDD supported, SSD recommended)
Recommended:
- OS: Windows 10 (64-bit)
- Processor: Intel Core i7-9700 / AMD Ryzen 5 5500
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / Intel Arc A750
- DirectX: Version 12
- Storage: 130 GB (SSD required)
The developer tested these specs with DLSS, FSR or XeSS enabled.
Game News
Reviews
When I finished Black Myth: Wukong, I just sat on the main menu for a while. I knew the game was over, but for some reason, I didn’t feel like closing it right away. It was a strange feeling, like something I’d spent so much time working toward had suddenly come to an end.
When I first started playing, the visuals and combat were what impressed me the most. The world looks absolutely beautiful, and the enemy designs are on another level. Some of the bosses drove me completely crazy, but finally beating them made all the frustration worth it.
Played this a while back when it released and completely forgot to leave a review, so here it goes.
After 100+ hours and 100% completion, I can confidently say Black Myth: Wukong exceeded every expectation I had.
The combat is incredibly satisfying, rewarding skill without ever feeling unfair… well, aside from the few times I almost punched a hole through my monitor. Even then, I always wanted to jump right back in. Every boss feels unique, and overcoming the toughest fights was one of the most rewarding experiences I’ve had in a long time.
Didn’t think I would enjoy this game anywhere near as much as I do. I don’t play many games like this so I’m finding some of the bosses pretty tough, but its so addictive I just keep coming back for more. Only reached the 3rd area so far but if the rest of the game is as good as this then I won’t be stopping any time soon.
Graphics are fantastic, definitely one of the best looking games Ive played. The boss fights have that just one more go feeling that sees you still going at stupid o’clock and the way you can respec all your characters stats and moves at any time is brilliant.
Can’t recommend this game enough, its a must buy in my opinion
Really great game overall. The three things I enjoyed the most were the boss fights, the incredibly rich visual and audio style, and the flexibility of the builds.
The boss fights are easily the highlight — challenging, memorable, and varied enough to keep the combat exciting throughout the game. The visuals, music, sound design, and Chinese mythology create a fantastic atmosphere. I also really liked how much freedom the game gives you to experiment with different skills, spells, equipment, and playstyles.
First off, visually this game is absolutely stunning. Every chapter looks incredible, and the art direction is top-tier.
My main advice to anyone looking at this game: do not buy it expecting Elden Ring or Sekiro. It isn’t a Soulsborne game, and judging it by those standards misses what makes it special. It has its own rhythm, structure, and combat identity.
The only real hurdle for me is the story. It is deeply rooted in Chinese mythology and heavy Buddhist lore/references. Unless you’re already familiar with Journey to the West or Eastern philosophy, a lot of the narrative and nuances are probably going to go right over your head (they certainly did for me).
Still, if you appreciate action, amazing boss designs, and breathtaking visual design, it’s well worth playing. Just enjoy the ride for what it is.











