World of Tanks 1.zero rolls out in the present day, and brings with it a graphical overhaul. But it is essential to the builders that you just should not must improve your individual {hardware}, too.
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Speaking with SE7EN.WS at GDC, Wargaming CEO Victor Kislyi emphasised the significance of retaining the sport’s sturdy playerbase.
“The key formula is do the right thing. Better graphics, which do not bring down the performance of your PC – good or bad? It’s good. Alternatively, amazing graphics which require a $3,000 rig – good or bad? Bad. Don’t do it, or do it so it runs – and this is why [version 1.0] took so much time – on your old laptop, on which you played the previous version of World of Tanks. That will run 1.0.”
This uncompromising method to optimisation is especially necessary for World of Tanks, given its reputation in markets the place incomes and PC configurations vary broadly.
“That’s a lot of work on all those zillions of configurations of old PCs, like five- or six-year old PCs in Russia, China, Poland, Czech Republic, everywhere in the world. Given our 150 million people who play the game – not everybody has this $2,000 Alienware. But our numbers demonstrate the game does work.”
To get a way of how beautiful the sport is about to be, try our World of Tanks 1.0 preview, which has some good comparitive screenshots. If you’ve ever been inquisitive about World of Tanks however have but to make the leap, keep in mind that is an evolving sport that has solely now determined to award itself a 1.zero model quantity. Here’s our take on how far the game has come.
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