Warhammer: Vermintide 2 is getting a serious add-on later this yr within the type of Winds of Magic. It’ll be the primary full-sized growth for the game, following earlier DLC and free updates, and it’ll deliver a brand new faction with the Beastmen, in addition to a brand new stage cap, increased issue, and loads of new weapons. It’ll additionally deliver a brand new game mode which has you confronting the titular Winds of Magic.
Each of the eight winds could have its personal challenges to beat. As developer Fatshark tells PC Gamer, these challenges are made up of ‘weaves,’ that are explicit mixtures of maps, winds, goals, difficulties, and last challenges. The concept is that past the preliminary set of hand-built weaves, the choices will proceed to exponentially increase in order that gamers have an basically infinite sequence of challenges to beat.
The growth will likely be targeted on Helmgart, and it’ll give us what’s famous because the game’s hardest enemy faction but. The Beastmen emerge from the Reikwald forest following a meteor crash, and can deliver all the brand new Chaos-infused hazard you might hope for.
Winds of Magic is about to launch this summer time, however there’s no particular launch date or value to organize for simply but.
Fatshark does plan to disclose extra detailed data on the growth within the run-up to the game’s first anniversary.
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We interviewed Fatshark CEO Martin Wahlund final yr about Vermintide’s future, and the studio plans to maintain the present game going for the following “five to ten years” – an formidable objective, however hopefully this growth will likely be a strong step towards that future.
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