Warhammer: Vermintide 2 is ready to launch within the not-too-distant future, and we’re nonetheless choosing up extra particulars right here and there about precisely what modifications are coming to the rat-battling sequel. The newest data comes from a latest cowl story from PC Gamer UK (helpfully detailed on Reddit) that breaks down a number of the new careers, the construction of the story, and what to anticipate from the contract system.
Find out way more in our guide to Vermintide 2.
Careers embrace paths just like the Zealot, with a flail for a weapon and entry to mad prayer skills, or the Witch Hunter, which backs up melee-focused rapier abilities with pistol choices. Bounty Hunters are absolutely centered on ranged skills, with repeater pistols for main harm and hammers as a melee backup. Your path by way of profession upgrades is very versatile, and also you’ll be free to change up your skills and alter round your talent bushes. Even with set character upgrades, the builders promise participant talent is the sport’s most vital issue.
The recreation will characteristic 13 ranges unfold throughout three story arcs, and every of these arcs will conclude with their very own boss battle. The named bosses embrace Halescourge, Skarrik Spinemanglr, and Bödvarr Ribspreader.
They additionally detailed the contracts system, which offers you with small one-off challenges which have particular rewards. Those challenges is perhaps one thing so simple as clearing a stage solo for a selected beauty reward, however issues can get way more ingenious than that. In concept, they might make a “Gone Home”-style expertise that’s all about exploring environments and analyzing objects as an alternative of fight for one among these contracts.
You can discover out a lot extra about Vermintide 2 in our interview with Fatshark CEO Martin Wahlund and lead designer Victor Magnuson.
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