
Greetings, Heroes!
We are thrilled to roll out our latest update, focusing on enhancing multiplayer stability, refining core gameplay, and delivering a comprehensive suite of improvements across the campaign, user interface, and overall experience. This patch effectively addresses several persistent desynchronization issues and softlocks in online play, introduces thoughtful reworks to timer mechanics, and implements deeper balance adjustments for AI behavior and difficulty scaling.
Additionally, we’ve introduced a new “Moderate” difficulty tier for skirmish maps. Situated perfectly between Normal and Hard, this setting is designed to offer a smoother progression curve as you advance toward your next challenge.
Your ongoing feedback and bug reports are invaluable; they empower us to maintain game stability and drive consistent improvements. Thank you for your support, enjoy your adventures in Jadame, and stay tuned for what’s coming next!
Changelog
v. 0.80.14
Bug Fixes
Network & Stability
- Resolved desync triggers associated with the “Involuntary Summons” and “Guild of Six Winds” buildings in saved games.
- Fixed a critical freeze occurring in loaded saves where simultaneous turns were interrupted.
- Lobby & Matchmaking:
- Fixed an issue where windows would force-close when modifying lobby settings.
- Reduced the reconnection timeout window from 6 to 4 minutes.
- Optimized the opponent search functionality.
- Fixed a bug where disconnected players remained active in a match, occasionally causing indefinite session loops.
- Kicked players are no longer incorrectly displayed in the connection issues window.
- Implemented various under-the-hood stability enhancements.
Timers, Hotseat & UI
- Resolved a bug preventing combat initialization on specific templates (including tournaments and the “Hell Light Arena”) in hotseat mode.
- Added a +5-second timer extension per unit stack after finishing a combat turn.
- Refined rules regarding timer penalty accumulation during match restarts.
- Corrected the display of total time spent in campaign sessions.
- Overhauled the building interface within the city construction screen.
- Enhanced visibility for building choices: options are now distinct, and buttons include explicit indicators when a decision is required.
- Disabled automated camera tracking when entering or exiting a town without a hero, and when dismissing a hero.
Balance Adjustments
We have refined difficulty scaling across both campaign and random map modes:
- New Difficulty Level: A “Moderate” AI setting has been added to random maps. The full progression is now: Easy, Normal, Moderate, Hard, Unfair, and the specialized Multiplayer difficulty.
- AI Tuning: AI behavior on Hard and Unfair difficulties has been sharpened to provide a more rigorous test for veteran players.
- Campaign Balancing: Ongoing adjustments have been applied to “Never-ending Conflict,” “Burning Hearts,” “Deal with a Vampire,” and “Alvar Diruil.” A mission restart is advised to ensure these changes take full effect.
Campaign Improvements
General Fixes: Corrected character portrait displays in final missions and fixed camera tracking issues for enemy heroes in several campaign chapters.
Mission-Specific Fixes:
- Garner Hills: Restored missing end-game dialogue regarding minion casualties.
- Into the Woods: Adjusted territorial markers, repositioned quest objects for better narrative flow, and synced combat dialogue to occur after death animations.
- Alvar Diruil: Fixed floating quest markers and resolved timing issues with various dialogue sequences.
- Eternal Conflict: Fixed fog of war visibility and a combat-locking bug involving story characters.
- Burning Hearts: Removed persistent quest markers from the astrologer’s tower.
- Corruption: Fixed side-quest reward distribution, dialogue reputation values, and character names on narrative slides.
Scenarios:
- “Fun and Graves”: Streamlined dialogue and minor map refinements.
- “Gorges of Discord”: Fixed the positioning of the Dungeon faction’s infiltrator dwelling to prevent unauthorized capture.
Localization
- Added descriptions for the new difficulty tier.
- Refined Czech localization, including numerous typo and syntax fixes.
- Updated various placeholder narrative texts in Russian, English, and Czech; further localization updates are scheduled for the next patch.
Steam Reviews — Thank You!
Your reviews are vital to our development process. We read every single one, so please continue sharing your thoughts—they truly make an impact on the game’s future.
Official Wiki
Whether you’re a newcomer or a seasoned tactician, our Official Community Wiki is your go-to resource. It features in-depth breakdowns of unit statistics, spell tiers, and more. A huge shoutout to our community members for keeping this resource updated!
Join the Community
Stay connected and showcase your victories! Follow us on Discord, Steam, and Facebook for the latest news and team discussions. Don’t forget to check out the unofficial community subreddit to join the conversation!
With love,
The Unfrozen Team 💙


