Update 0.5 Is Available Now

Update 0.5 Is Available Now

NEW LOCATION: RALLY GREECE

Conquer the rugged terrain of Rally Greece, featuring iconic Elatia and Loutraki special stages.

ONLINE MULTIPLAYER: PHASE ONE

Jump into official ACR lobbies or host your own custom events with weekly single-stage challenges.

COMPREHENSIVE PHYSICS OVERHAUL

Experience refined tire modeling, advanced surface detection, realistic gravel bulldozing, dynamic camber effects, and tactile vibrations.

EXPANDED EVENT CATALOG

New event groups, specialized snow-condition stages, and an integrated official multiplayer rotation.

AUDIO, GAMEPLAY, UI, VFX, ENVIRONMENT, AND STABILITY IMPROVEMENTS

Visit our website for full details: LINK

Download the update today:

https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/

Full Changelog

New Content

– New Location: Rally Greece
Features two highly detailed Special Stages across 12 distinct layout variants.
Experience 22 km of laser-scanned surfaces with 509 meters of vertical elevation.

– Added tailored “Rally Weekend” presets for Greek conditions.

– Multiplayer Online Mode: Launching with support for official developer servers and user-hosted custom lobbies.

– Core Physics Overhaul: Extensive upgrades to all vehicle dynamics, headlined by the new “gravel bulldozing” mechanical effect.

– Assetto Corsa Rally Events:
Introduced 2 new event categories containing 24 unique challenges.
Added 8 snow-focused events for the Alsace and Wales stages.

– New official partner branding integrated into driver profiles.

Cars

– Enhanced Immersion: Realistic cockpit vibrations added to further heighten sensory feedback.

– Bug Fixes: Addressed various model-specific mechanical and visual errors.

Physics

– Dynamic Ideal Line: Now supports variable corner widths, allowing for more realistic trajectories. Currently active in Greece, with future expansion to other stages.

– Refined Tire Model:
Peak Slip Angle: Adjusted to improve inner-tire performance under load.
Load Sensitivity: Enhanced stability through dynamic scaling based on contact patch dimensions.
Surface Recognition: Individualized parameter sets for diverse terrain types.
Camber Dynamics: Revised camber thrust and load dependency for more authentic cornering behavior.
Bulldozing Effects: Introduced lateral and longitudinal displacement physics on soft ground.
Vibrations: Experimental high and low-grip surface feedback re-implemented.

– Global Rebalancing: Comprehensive tuning of all surface properties and vehicle setups to harmonize with the new physics engine.

Online

– Multiplayer Phase One: Full lobby system now active.

– Lobby Management: Create custom rooms or join official ACR servers with support for up to 16 players per stage.

– Versatile Options: Hosts can set weather parameters and define strict vehicle selection criteria.

– Spectator Integration: Join ongoing matches to observe live results; lobby owners can toggle track and weather settings between runs.

ACR Official Lobbies

– Community Hubs: Persistent, high-availability rooms managed by Supernova.

– Version 0.5 Schedule: Features two weekly events and one premium weekend-exclusive event.

Week 1 Schedule

– Weekly Event 1: Rally 2 Greece (Clear weather, Rally 2 cars).
– Weekly Event 2: Mini Tarmac Festival (8 stages, Mini Cooper S).
– Weekend Event: Impreza S3 Wales (Light rain, Subaru Impreza S3).

Week 2 Schedule

– Weekly Event 1: Alfa Romeo GTA Greece (Clear, sunny conditions).
– Weekly Event 2: Rally 2 Gravel Festival (8 stages, Rally 2 cars).
– Weekend Event: Lancia Delta Col de Turini (Light snow, Lancia Delta Integrale Evo).

Audio

– Enhanced Impreza S3 engine and exhaust notes with refined backfire timing.
– Remixed Peugeot 306 audio for deeper induction resonance.
– Added helmet-mic audio options and cabin camera enhancements.
– Refined 7.1 spatialization and engine RPM smoothing for better audio consistency.

Gameplay and UI

– Camera Sync: Added options to apply layout configurations globally or to specific vehicles.
– FOV Updates: Default FOV settings adjusted for cockpit and gauge views; please verify custom configurations after updating.

VFX, Lighting, and Art Direction

– Visual Trajectories: Ideal lines now include natural-looking skid marks.
– Particle Systems: Advanced rendering for gravel and dust effects with improved environmental lighting integration.

Environments

– Performance Optimizations: Improved streaming speeds and resolved tree duplication issues.
– Environmental Polish: Fixed floating vegetation and resolved terrain flickering at Service Parks.
– Crowds: Added high-fidelity spectator models to the Munster stages.
– Parked Vehicle Variety: Added a wider array of ambient models for enhanced immersion.

Bug Fixes

– Vehicle Database: Corrected technical data for the Subaru Impreza S3.
– Interface: Polished UI text and layout discrepancies.
– Object Persistence: Fixed issues where track objects failed to reset after a session restart.

Source