Ubisoft plan to take care of dropshotting in Rainbow Six Siege
Dropshotting is fairly widespread approach throughout fast-paced on-line shooters, the place you encounter an enemy, go vulnerable to disorient them and restrict your individual hitbox, then hearth to take them down. It’s particularly widespread within the Call of Duty franchise, however the tactic has seen use in just about each sport that may help it, together with Rainbow Six Siege.
Even if Siege is faster-paced than a real simulation-style shooter, many gamers aren’t especially happy in regards to the decidedly unrealistic tactic cropping up in a sport themed round real-world techniques, nor the way in which it disrupts the standard ability of aiming for headshots.
The builders agree, and community manager Ludo says the workforce “are not particularly happy with dropshotting, and we are planning to do something about it in the future.” There’s at the moment no estimated time for the change, because it’s low on the general precedence checklist.
As for why a faster repair hasn’t been applied, Ludo says in a follow-up comment that “it can’t be fixed because it’s not broken.” He provides “it’s a feature that currently exists in the game, and we are not happy about how it works. That’s why we are planning to change it, but it’s not as simple as it seems and we are working on many more fixes and improvements at the same time.”
A recent AMA additionally revealed a number of different options and fixes on the way in which for Siege, together with a rework for Tachanka and new protect operators.
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