The Wolf Among Us was “nearly cancelled” within the spring of 2013. The episodic sport, which was one in every of Telltale Games’ earliest successes, and stays one in every of their hottest sequence, “took a long time” to return collectively in its early phases.
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Job Stauffer, head of artistic communications at Telltale, says “I can honestly tell you that there was a certain point in time in the Spring of 2013 where we had just gone through revision after revision and we were getting ready to show something at E3 and we looked at it and it just didn’t make sense to anyone. There was a point where we weren’t sure we were going to be able to complete the project because it was so foreign to us.”
Turning the complexity of the supply materials into a brief episodic sport was proving an enormous a part of the issue. Stauffer goes on to say that “Bill Willingham’s comics are richly layered with a lot of social commentary, political commentary and deep history of all these characters who are thousands of years old and immortal. Finding a slice of their lives and a time we could really focus in on and really create a story that was going to sing, it took a long time to get there.”
Before E3 2013, Stauffer says “there was a point in time where we nearly cancelled the project.” Eventually, nonetheless, the crew rallied, and that summer season managed to place collectively an intro scene for the sport. “Once we got that done we had our Rosetta Stone, so to speak, for the tone that we wanted to set for the entire story. That intro scene effectively became one of the most important scenes by the very end.”
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