The affiliation between The Outer Worlds and Fallout: New Vegas is unimaginable to flee – and it’s not like Obsidian was shy about name-dropping the fan-favourite title in that first reveal trailer. One of the hallmarks of a Bethesda-style open world is mod help, and the devs wish to make it occur. But you in all probability shouldn’t count on official help at launch.
“We’d love for players to be able to mod,” co-director Leonard Boyarsky. “We’re going to look into that after we ship, in terms of what kind of support we can have for it.” That comes from Game Informer’s interview with Boyarsky and fellow director Tim Cain, which follows the outlet’s ordinary rapid-fire query format.
The pair is additional requested if “the plan is to release a game that players won’t have to finish on their own this time.” They each laughingly say sure, and Leonard provides that he likes that “this time.” Hopefully The Outer Worlds does certainly take pleasure in a bit extra QA time than New Vegas did – particularly since we’ll apparently have to attend a bit for mods.
Some different notable bits from the interview embody the truth that there may be hacking, however no hacking minigame, a status system, however no morality meter, a lot of endings with an old-school set of slides to let you understand what occurs after the game concludes.
Oh, and “hell no,” there gained’t be any microtransactions.
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Sadly, there’s no change on The Outer Worlds romance choices – you’re nonetheless going to have keep chaste along with your companions. And now I believe I simply realised what the neighborhood’s first mod goes to be.


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