The Book “Up, Down, Up” Goes to Layout: Stories of Victories and Failures in Game Development

The Book “Up, Down, Up” Goes to Layout: Stories of Victories and Failures in Game Development

Readers interested in the inner workings of the game industry and how studios navigate periods of crisis should prepare for the upcoming pre-order launch of Kim Nordstrom’s “UP DOWN UP.”

Representatives from the Bombora publishing house have announced that “UP DOWN UP: Why Some Game Companies Succeed, While Others Fail”—a comprehensive guide to the business of gaming—has officially entered the layout stage.

Cover of UP DOWN UP by Kim Nordstrom

Over a span of two years, industry veteran Kim Nordstrom curated exclusive insights from over a hundred high-level studio executives and influential figures currently shaping the global gaming landscape.

This publication offers readers a first-hand look at legendary success stories and sobering failures. The book features shared expertise from the minds behind industry giants like Zynga, The Sims, Rovio, and Grinding Gear Games.

 Kristian Segerstrale — CEO of Super Evil Megacorp, Fredrik Wester — CEO of Paradox Interactive, Samuli Syvähuoko — Founding Partner of Sisu Game Ventures, Ilkka Paananen — CEO of Supercell, Mattias Lilja — COO of Paradox Interactive, David Polfeldt — Former CEO of Massive Entertainment

Kristian Segerstrale — CEO of Super Evil Megacorp, Fredrik Wester — CEO of Paradox Interactive, Samuli Syvähuoko — Founding Partner of Sisu Game Ventures, Ilkka Paananen — CEO of Supercell, Mattias Lilja — COO of Paradox Interactive, David Polfeldt — Former CEO of Massive Entertainment

“UP DOWN UP” is set to become an essential read for those eager to peer behind the curtain of the gaming business and understand how organizations weather economic storms. Pre-orders are expected to open in the very near future.

Related Industry Reads:

  • “The Console Wars: Nintendo, Sony, and Microsoft’s Battle for the Player” enters final production
  • Pre-orders open for “The Ethics of Level Design”: A deep dive into world-building
  • Inside the narrative process: “How Games Are Written” receives its local release

 

Source: iXBT.games