Telltale have laid off 25% of their workforce

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Telltale have laid off 25% of their workforce

The episodic journey builders at Telltale have been hit with a wave of layoffs as the corporate undergoes “restructuring.” 90 staff might be affected by the choice, representing 1 / 4 of the corporate’s workforce.

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“Our industry has shifted in tremendous ways over the past few years,” says newly-appointed CEO Pete Hawley. “The realities of the environment we face moving forward demand we evolve, as well, reorienting our organization with a focus on delivering fewer, better games with a smaller team.”

While the corporate intends to give attention to fewer titles sooner or later, the at the moment introduced tasks are deliberate to maneuver forward as scheduled, together with current and upcoming seasons for Batman, The Walking Dead, Minecraft: Story Mode, and The Wolf Among Us.

Telltale plan to shift improvement “over to more proven technologies that will fast-track innovation in its core products.” The firm’s tech has confirmed a limiting issue for a lot of of their latest video games.

While they initially discovered footing in licensed journey video games based mostly on properties as far-ranging as TV collection CSI and graphic novel Bone, Telltale rose to prominence by main the return of conventional journey video games with three seasons of an episodic Sam & Max revival. Their best success got here after they absolutely dropped the puzzle parts in favor of a narrative-driven adaptation of The Walking Dead, and that method has pushed nearly each title they’ve launched since.

“I’d like to express our respect for all the contributions that these incredibly talented artists, storytellers and more have made to this company,” says Hawley, “and that this decision is in no way a reflection on the quality or dedication of their work. We have made available our full career assistance services to help our affected colleagues and friends – and their families – navigate this difficult transition as quickly as possible.”


 
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