“Steals the Fun”: Halo Remake Made Because Developers Didn’t Know What to Do Next — Original Creator Criticizes New Shooter
Not everyone is pleased to see classic Halo return in a refreshed form.
Halo Campaign Evolved — a remake of Halo: Combat Evolved — was announced recently. The original game’s lead designer has reviewed the promotional material.
Jamie Griesemer shared his thoughts — he isn’t particularly enthusiastic about the remake itself and suggested Halo Studios pursued the project because they haven’t yet decided what direction to take the franchise:
[…] what’s the point of a “remake”? Nostalgia? To lure a new generation of fans? To keep a huge art team busy while you decide what to do next?
In the remake’s promo, the designer noticed changed level layouts — you can now drive the Warthog into areas that forced players to proceed on foot in the original. Jamie explained why those constraints were intentional:
You couldn’t just take the Warthog and mow down the Hunters. I deliberately placed rocks in the path so players had to fight them on foot. When you can [just run them over], it spoils the whole encounter.
When players told him they’d found ways to drive the Warthog into those spots in the original Halo, he replied:
That’s what makes it so enjoyable! You outsmarted the mission designer. The remake aims to highlight how clever the level designer is — and in doing so it steals the fun.
Source: iXBT.games

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