Star Citizen pirates received’t be capable to hold stolen ships

Star Citizen has been in improvement for what looks like a long time (really simply since 2012), and each week brings just a little little bit of more information about what the impossibly ambitions house sim will or received’t function. For instance, do you know that in the event you have interaction in a lifetime of piracy, you received’t be capable to hold on to the ships you steal?

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If you jack one other participant’s vessel, it is possible for you to to fly it, mess around with it, or promote it, however you received’t be capable to hold it. Stolen ships will disappear while you log out, and the in-game insurance coverage system will permit the unique house owners to interchange their vessels with relative ease.

This element has come up due to a latest thread on the official forums discussing the sport’s insurance coverage system, which led right into a dialogue of piracy from senior recreation designer Will Maiden. “Stolen ships, no matter how well the theft, will not be a long-term thing. You get to enjoy them for the session, but those ships will not be returning when you log back in. Stealing ships should be a short-term goal. Joyriding, piracy or selling them for scrap, not for growing your own fleet.”

The information first got here to mild again in November, however was misplaced within the shuffle as a part of an hour-long Q&A video on the time. Some gamers – together with lots on Reddit – really feel that it will vastly restrict the viability of a piracy profession within the ultimate recreation, and provides to the benefit gamers paying actual cash for extra spectacular ships would probably have. The greater subject for CIG could be insurance coverage fraud, since – if stolen ships endured with out different methods of discouraging the behaviour – you possibly can let a good friend “steal” your ship, declare insurance coverage on it, and then you definately’d every have the ship in your hanger, basically having duplicated it.

But in the end, the issues pirates will be capable to do in-game stays up within the air as Star Citizen continues improvement. An official FAQ hedges a bit by saying the ultimate recreation “may” permit pirates to buy pretend ID codes for stolen ships.

Responding to participant debates over all this, content manager Jared Huckerby says that information remains to be correct. “Currently, it is ‘probably’ possible to land and it ‘may’ be possible to buy a fake ID code. These answers won’t be known in a more definitive manner until such time as it comes to design and develop those systems for those ‘less savory’ parts of the Star Citizen universe, and how those systems have to interact with every other game system available at that time.”


 
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