Square Enix CEO says the corporate’s Tomb Raider gross sales targets have been “extremely high”

Square Enix CEO says the corporate’s Tomb Raider gross sales targets have been “extremely high”

The Tomb Raider reboot in 2013 was fairly profitable, nevertheless it famously failed to fulfill Square Enix’s inner gross sales targets, regardless of pushing over 3.4 million units in its early days and occurring to change into the best-selling game in series history. You may say that the writer’s expectations for the sport have been a bit unrealistic, and that’s one thing CEO Yosuke Matsuda is prepared to confess.

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Matsuda changed earlier Square Enix boss Yoichi Wada in 2013 amid a significant hunch for the corporate. It appears they have been on the lookout for Tomb Raider to reverse the course in a means single sport may scarcely be able to. “Looking back on that now, I think the target we set for ourselves was extremely high,” Matsuda tells GamesIndustry.biz.

“I say this with the benefit of hindsight now,” continues Matsuda, “but at the time our numbers leading up to the release of Tomb Raider had been very poor and I think our people were probably banking on that and wondering how much it was going to help our final earnings. In the end, it didn’t quite sell as much as we had anticipated.”

Square Enix’s slate of Western franchises has actually appeared troubled over the previous few years, with apparently unrealistic expectations for Tomb Raider and a blended reception for Deus Ex: Mankind Divided, to not point out their determination to let go of each Hitman and builders IO Interactive. But on this similar interview, Matsuda reiterates the corporate’s dedication to each Tomb Raider and Deus Ex, even when their current cope with Marvel is at present taking priority.


 
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