
Greetings, Mayors!
Patch 1.5.7f1 is officially live. We are eager to hear your thoughts on these latest adjustments. Should you encounter any technical hiccups while playing, please don’t hesitate to submit a bug report via our official forums.
We’ve also implemented substantial improvements to Paradox Mods. Previously, the in-game interface required users to wait for downloads to conclude before engaging in further browsing or management. With this update, we have decoupled these actions, allowing you to browse, manage, and download simultaneously. We have also refined the download tracking system by introducing parallel processing and a robust queueing mechanism. For a deep dive into these enhancements, take a look at our Dev Diary: Updates for Paradox Mods.
Note for Modders: Due to SDK updates, script-based mods require recompilation for full compatibility. We kindly ask users to give your favorite mod creators a little time to update their content to ensure a seamless experience.
New Features
- Historic Buildings: A new toggle that prevents selected structures from leveling up or becoming abandoned.
- Performance Benchmarking: A new tool accessible via the “Benchmark” tab in the main menu (or via the
-benchmarklaunch parameter). - Expanded Encyclopedia: New entries covering Building Customization and Road Zones.
- UI Customization: New settings for toolbar scaling and general UI opacity.
- Unified Mod Button: A centralized menu location for modders to showcase their creations.
Gameplay Improvements
- Optimized move-in traffic by restricting taxi-based relocations.
- Adjusted pet population thresholds for new households to maintain a more realistic environment.
- Balanced the Education system to address demand discrepancies between elementary and high schools.
- Improved logic for robbery events to prevent citizens from getting stuck.
- The “Urban Cycling Initiative” policy effectiveness has been boosted from 20% to 50% cycle usage.
- Fixed issues where mixed-use housing, signature offices, and commercial stock levels were negatively impacting city demand.
- Resolved pathfinding issues for port mail transfers and non-highway outside connections.
- Corrected an issue where buses and trams would stall at busy stops.
- Fixed bugs where building upgrades were failing to progress due to processing delays.
UI & Visuals
- Toolbar resizing and transparency options now include scaling for buttons and panel elements.
- Added contextual tooltips to the Encyclopedia.
- Refined Photo Mode rendering to match live gameplay settings.
- Resolved UI crashes related to CJK character input and controller-based building upgrades.
- Smoothed out vegetation LOD transitions and optimized lighting for better performance.
- Updated Iceflake Arena with extra parking capacity and improved LOD settings.
Paradox Mods Updates
- SDK updated to 2.1.2; UI updated to 2.0.4.
- Introduced Playset Sharing and support for up to 3 parallel downloads.
- Enhanced download progress tracking and overall interface responsiveness.
- Mandatory thumbnail requirement added for publishing new mods/assets.
Known Issues
- The download size for this update is larger than average due to core build system improvements.
- The Microsoft Store version currently lacks a taskbar icon.
- Occasional pathfinding glitches during robberies remain under investigation.
- Shadow cascade calculations may result in visual artifacts when viewing large objects from ground level.
