Hi-Rez studios are altering the best way they introduce new gods to Smite within the coming yr. The modifications will imply that Gods are extra capable of make their solution to the sport, whatever the depth or recognition of the pantheon they stem from.
Cerberus is the next God making his way to Smite; this is what we all know.
In a round-table dialogue at this yr’s Hi-Rez Expo, the sport’s govt producer Chris Larson mentioned the workforce had been “hesitant to release another major pantheon this year, because it really restricts the way that we have to produce.” Releasing main pantheons, because the studio has finished not too long ago with the Japanese and Celtic gods means “we have to fill a whole roster; we have to have a warrior, a guardian, a mage.” That’s meant that previously, growth has averted sure gods, as a result of the remainder of their pantheons are “not deep enough to have enough interesting characters that we wanted to bring to Smite,” however that technique is ready to vary in 2018.
Lead designer Ajax says that these sorts of constraint “aren’t going to be the case anymore. If we only want to do one, or two [gods from a specific pantheon], that’s fine, and we’ll do that and we won’t feel pressured to create a whole huge team of gods in the same pantheon.” The goal is to “open it up to give us the ability to make the single coolest characters we can, regardless of where they’ve come from.”
That philosophy is what drove the adoption of the Slavic and Voodoo pantheons, that shall be making their solution to the sport in 2018. Larson says “the way we chose Slavic and Voodoo is that, well, Voodoo’s just going to be cool, right?” You can simply think about all of the superior characters that we’re going to have the ability to create in that pantheon. And Slavic might be much less the dev workforce and extra the neighborhood that has been requesting us to actually dive into that pantheon.”
Source