Shadow of the Tomb Raider will get Nvidia ray tracing assist with fortunate patch 13

Shadow of the Tomb Raider RTX support

It’s solely taken 13 patches, however Shadow of the Tomb Raider has lastly obtained its real-time ray tracing act collectively. As one of many unique Nvidia RTX titles, proven off on the Gamescom GeForce occasion final yr, we totally anticipated Shadow of the Tomb Raider to get its ray traced shadows out simply after the launch of the RTX 2080 Ti.

But it’s taken nearly six months for Nixxes to get this RTX patch out of the door, and even now the developer doesn’t appear to have the utmost belief in its execution. It’s additionally made a Beta construct of the game out there by way of Steam, which you’ll be able to change to in case you encounter any points with the brand new replace.

At least Nixxes hasn’t been simply twiddling its thumbs within the construct as much as the discharge of the RTX model of the game. Not solely is the brand new patch including ray traced shadows to the game, however it is usually including in DLSS assist too. I odor some new benchmarking approaching… although Nvidia has stated to us that round two thirds of the in-game benchmark doesn’t really showcase a lot in the best way of ray tracing so we’d must make up our personal exams.

The PC patch notes for patch 13 are fairly sparse, however let’s hope that it’s a fortunate quantity for Nvidia and the few players on the market sporting graphics playing cards suitable with the complete ray tracing enjoyable of Shadow of the Tomb Raider.

Image rights: Bag the best gaming monitor on your GPU

Though, to be truthful, the set up base for ray tracing-capable GPUs is about to rise in April after Nvidia launches the motive force replace which is meant to carry DirectX Raytracing API support to all GeForce GTX 10-series cards, from the GTX 1060 6GB and up. Quite how effectively a Pascal card will take care of the rigours of ray tracing, with out even the efficiency boosting capabilities of DLSS, is up for debate.

Shadow of the Tomb Raider RTX

Nvidia did inform us that simply utilizing conventional Nvidia GPU {hardware} it will have wanted a Pascal GPU that was nearly 3 times the scale of the chip contained in the GTX 1080 Ti simply to have the ability to match the Metro Exodus efficiency of an RTX 2080. And would want perhaps 35bn transistors, and 650W of energy to name its very personal too.

Yikes.

Shadow of the Tomb Raider RTX

The full patch notes can be found by way of the Steam community pages, however you don’t wish to click on on a hyperlink, they’re proper right here…

Shadow of the Tomb Raider Patch #13

New options included on this patch:

  • Nvidia’s Ray-Traced Shadows
  • Support for DLSS

The following necessities should be met to have the ability to run Ray-Traced Shadows or DLSS:

  • Window 10 replace 1809 or larger
  • Nvidia’s RTX 20- collection GPU
  • Nvidia’s newest drivers 419.35 and up

“While we count on this patch to be an enchancment for everybody, in case you do have bother with this patch and like to remain on the previous model, we’ve got made a Beta out there on Steam, Build 279, that can be utilized to modify again to the earlier model.

“We will maintain monitoring for suggestions and can launch additional patches because it appears required. We all the time welcome your suggestions!”

 
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