Microsoft proudly boasted about Sea of Thieves’ preliminary success shortly after launch, calling it their “fastest-selling IP” of the technology. There’s little question lots of people lined as much as play the sport at launch, however we had been left questioning in regards to the full implications of these numbers, particularly with the sport additionally being out there with Game Pass. Now we’ve obtained some third-party experiences to offer a bit extra readability.
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Sea of Thieves noticed 283,000 lively customers on PC throughout its launch month, in contrast with 1.7 million on Xbox One, in response to market analysis group SuperData. However, they are saying “more than half” of these customers obtained the sport by means of a free trial of Game Pass, which definitely appears to rub towards a few of the assumptions across the launch week quantity.
But even disregarding the Game Pass numbers, Sea of Thieves did do effectively. NPD report (by way of GamesBeat) that it was the second best-selling recreation of March, behind solely Far Cry 5, with numbers together with each digital and bodily gross sales. On high of that, it’s now Rare’s fastest-selling recreation since NPD began monitoring started in 1995, beating out all the pieces from GoldenEye and Perfect Dark to trendy classics like Viva Piñata and Banjo-Kazooie: Nuts & Bolts. (No, I’m not being sarcastic.)
Purely in full recreation gross sales, Sea of Thieves is the eighth best-selling recreation of 2018 to this point in accordance NPD’s outcomes, although they’re considerably restricted in reporting information on PC titles, particularly on Steam. But, for reference, PUBG took the quantity seven slot based mostly on Xbox One gross sales alone.
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