Review: Crash Bandicoot 4: It’s About Time Review – Precision Platforming

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The early Crash Bandicoot games of the ‘90s were partially experiments in how to navigate 3D space. Crash didn’t freely traverse an open world; he marched down tightly designed digital tunnels. The digital camera zoomed out and in of the motion and panned across the character, which appeared novel on the time. However, Crash’s motion was restricted in ways in which appear restrictive by right this moment’s requirements. In some sense, Crash Bandicoot’s gameplay was a product of these limits of expertise as a lot because it was any single artistic imaginative and prescient. And but, these limitations helped produce one in every of 1996’s most memorable platformers. Crash Bandicoot 4: It’s About Time proves the traditional method nonetheless works in 2020.

With Crash 4, developer Toys for Bob sends Crash and his sister Coco on an journey by means of house and time. In one set of ranges, I battled seahorse-like pirates whereas dodging cannon hearth. In one other, I bounced off dinosaur heads and over creeping lava flows. In yet one more, I navigated a busy skyway, miles above a futuristic metropolis. Every degree is stuffed with wacky sights and sounds that made me smile, and I couldn’t wait to see the place I used to be headed subsequent.

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However, this expertise is extra in regards to the journey than the vacation spot, and Crash’s platforming stays devoted to his early adventures in methods each good and dangerous. On one hand, the controls are extra responsive than ever, and I cherished bounding from one precarious platform to the subsequent whereas smashing crates stuffed with Wumpa fruit. On the opposite hand, Crash 4’s exact platforming sequences demand observe. The thrill of mastering Crash 4’s most difficult ranges is rewarding, however among the deadliest pitfalls come out of the blue, which suggests it’s important to replay sections over and over to memorize every degree’s format. A “modern” problem permits you to play with limitless lives, which removes among the sting, however distant checkpoints nonetheless examined my persistence, as they compelled me to routinely jumped by means of a well-recognized hoops with a purpose to return to the platforming part that tripped me up.

While Crash’s platforming feels prefer it fell out of a time warp, this bandicoot does have a couple of new strikes. Throughout his journey, Crash collects a handful of Quantum Masks that grant him new superpowered talents. For instance, one masks permits you to invert gravity so Crash can run alongside the ceiling, whereas one other allows you to remodel right into a spinning vortex that floats over giant chasms. I particularly preferred the Kupuna-Wa masks, which slows time, so I might platform throughout falling objects and dodge fast-moving projectiles. These masks pop out and in of the game at predetermined instances, so you may’t entry them everytime you need, however I used to be all the time excited when one confirmed up. Even extra, I’m impressed with how the Quantum Masks add new wrinkles to Crash’s traditional gameplay in a manner that feels true to the spirit of the franchise.

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In addition to the Quantum Masks, Crash and Coco are joined by a couple of unlikely cohorts, resembling Doctor Neo Cortex, Dingodile, and Tawna. These new characters have their very own distinctive movesets, which they show in a handful of devoted ranges scattered throughout the game. These particular ranges provide a refreshing change of tempo. For instance, Cortex can’t double bounce, so his ranges middle on utilizing a gun to remodel enemies into spongy platforms that launch him into the air. However, my favourite newcomer is Tawna, an alternate-reality model of Crash’s love curiosity from the primary game. Tawna comes outfitted with a grappling hook that permits her to zip throughout huge gaps and smash crates from a distance, and I all the time jumped into her particular ranges the second I unlocked them.

In some ways, Crash Bandicoot 4: It’s About Time seems like a game that shouldn’t work. Single-player, mascot-driven, hardcore platformers are few and much between nowadays. Moreover, most franchises born within the mid-‘90s have had to continually reboot themselves to match the tastes of an ever-changing market. At its core, Crash 4 remains rooted to the old way of doing things, but that’s not a nasty factor. The visuals are cleaner now and Crash has a couple of new gimmicks, however for those who squint, Crash Four seems like the identical outdated platformer you’ve all the time cherished. 

Score: 8.5

Summary: A return to the distinctive model of ‘90s platforming that put Crash Bandicoot on the map.

Concept: A return to the distinctive model of ‘90s platforming that put Crash Bandicoot on the map

Graphics: The vibrant, colourful visuals actually pop, and enemy designs are goofy in an enthralling manner

Sound: This energetic soundtrack is enjoyable and upbeat, which is sweet because you’ll be listening to some tracks on loop for a very long time

Playability: Controls are tight and exact, which is important given the pinpoint maneuvering required in some ranges

Entertainment: Mastering Crash’s aerial acrobatics is extremely rewarding, however the journey to get there may be often irritating

Replay: Moderately High

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