Return to 1996 in Ion Maiden, a 2018 recreation utilizing Duke 3D’s engine

Who remembers the Build engine? If you had been enjoying video games within the days of Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage, and lots of others, you then’ve loved the merchandise of 3D Realms’ prolific and distinctive tech. Get able to so over again with Ion Maiden, a brand new shooter that may use the Build engine in 2018.

Relive the glory years within the best classic games on PC.

The plot is bombastic in all the very best traditions of 3DR’s Build engine video games. Protagonist Shelly ‘Bombshell’ Harrison is out to save lots of a near-future metropolis, Neo DC, from a cybernetic military commanded by a transhumanist cult chief, Dr Jadus Heskel. Expect to spray ludicrous gibs throughout enormous, multi-path ranges vivisected by keycards and rammed filled with easter eggs. You can try the announcement trailer above for successful of nostalgia that’s fairly weirdly leavened with anticipation.

Ion Maiden is due for a full launch in Q3 this 12 months, however it’s in early entry as of yesterday – you’ll be able to play a elegant, multi-hour preview marketing campaign proper now. Better but, there’s a 10% discount off its £15.49 ($19.99) price if you purchase it  earlier than March 7.

Return to 1996 in Ion Maiden, a 2018 recreation utilizing Duke 3D’s engine

In one other bizarre twist, Ion Maiden is definitely being printed by 3D Realms, who in their FAQ declare to be “the identical ol’ almost 30-year previous firm” that introduced us the Build engine video games of yore. They even say a few of the very first workers of 3DR, together with founder Scott Miller, supervisor Bryan Turner, and neighborhood supervisor Joe Siegler are all again, alongside “new management, contemporary expertise, and the assistance of business legends”.

They declare to have large plans for digital distribution, publishing, and growing new video games and IP. Speaking of which, Ion Maiden would be the first official 3D Realms IP within the Build engine since Shadow Warrior, again in 1997.

“Bringing back classic Build engine shooters has been our aim for years, so we’re diving right into a spiritual successor to the games which put 3D Realms on the map,” says Frederik Schreiber, vice chairman. “The team assembled for this project knows exactly how to execute our vision, and we couldn’t be more excited to finally bring back a true 3D Realms shooter.”


 
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