Looking for a listing of Resident Evil 2 Remake locker codes? You’ll discover a number of assets starting from gunpowder and herbs, to gun attachments ammo hidden in lockers across the Raccoon Police Station and the sewers sections of the Resident Evil 2 Remake, and whereas most could be opened with ease, there are a lockers that you simply’ll want codes with the intention to entry.
Finding these locker codes isn’t too tough, however you’ll normally must progress into new areas of the station or sewers with the intention to observe down the three-digit code, which isn’t one thing you wish to do once you’ve acquired no ammo or herbs.
So, when you’re seeking to get a number of steps forward of the game or just wish to lower down on a number of the backtracking then you definitely’re in luck, as we’ve assembled a listing of all Resident Evil 2 Remake locker codes. We’ll additionally let you know the place to search out every locker and allow you to know what’s behind every door – you could wish to keep away from the duds or hunt down a specific improve.
Plus, there are achievements for cracking the entire locker codes, so when you’re a completionist you’ll wish to be sure you break into each one among these.
Resident Evil 2 Remake locker codes
Here are the codes for all Resident Evil 2 Remake lockers, so as of look.
- Third Floor locker code: DCM
- Second Floor locker code: CAP
- Upper Sewer Control Room locker code: SZF
For the Third Floor locker code you’ll must discover a roll of movie, course of it in the dead of night room, and also you’ll have a picture of the three-digit code you want: DCM. The reward for opening this locker is Magnum ammo when you’re taking part in by way of as Leon, and SMG ammo when you’re controlling Claire. The Magnum punches holes by way of undead, so that you’ll wish to gather as a lot ammo for the six shooter as attainable.
The Second Floor locker code (CAP) could be discovered scribbled on a whiteboard on the bottom flooring. The reward is a field of shotgun shells for Leon and grenade launcher rounds for Claire, which can enable you to deal with a number of the harder enemies that you simply’ll encounter later within the game.
The remaining Resident Evil 2 Remake locker could be discovered a lot, a lot later within the game after you’ve escaped the Raccoon Police Station and entered the sewers part of the game. The code (SZF) for it may be discovered on a jazz competition flyer not too far off, simply enter the letters circled in crimson from high to backside. For your hassle this locker will reward you with much more Magnum or SMG ammo.
Read extra: Here are the Resident Evil 2 Remake safe combinations
So there you’ve it, all of the locker codes within the Resident Evil 2 Remake. Failing to open one among these received’t be detrimental to your playthrough, however you’ll severely welcome the additional ammo once you come up in opposition to a Licker or the stompy boi himself, Tyrant.