Not too many of us learn about Card Witch. It’s been a quiet little challenge from a handful of numerous and peculiar indie devs, brewing for some years now. In brief, think about Game Boy Advance traditional sequence Mega Man Battle Network, a hybrid of real-time motion and deck-building CCG fight however with a Bayonetta-esque makeover (sharp-dressed, gun-toting witch and all), razor sharp pixel-art and a rad soundtrack.
You do not must think about for much longer. A generously portioned playable demo simply got here out – tough across the edges, however properly value your time.
If the devs stack the deck excellent, and this might just end up on our list of the best card games available on PC.
First, a good warning: This could be very a lot an Alpha construct of the sport, clearly not the completed product. It’s simply the fight engine, and does not have all of its UI, animation or audio in place but, nevertheless it’s nonetheless completely value taking part in, and affords a respectably sized chunk of gameplay to get your enamel into.
If you have by no means performed something just like the Mega Man Battle Network video games earlier than, you are in for a deal with. Imagine a CCG performed out in real-time on a 6×3 playfield, half of it blue, half of it pink. You’re free to zip round your facet of the battlefield as you see match, and may even plink away on the enemy (for 1 HP a success – not nice when some enemies have lots of) along with your gun. The actual injury sellers are the spells drawn out of your deck, every requiring a specific amount of passively regenerated mana to take out of your hand to play.
A key a part of the Battle Network method was that the battlefield itself could be altered by the course of a match. While usually restricted to transferring on blue tiles, you may prolong your house into the enemy half of the playfield, limiting their motion, or outright destroy tiles forcing each gamers to content material with a gap within the map. There’s plenty of acquainted parts right here in case you’ve been taking part in fashionable CCGs equivalent to Hearthstone, however you are going to must work in your reflexes, too.
The demo is a pure fight problem, with deck-building enabled. Pick 20-30 playing cards from a pool of 23 (as much as three of every allowed), and tackle six easy tutorial missions to study the controls. Then it is onto a sequence of battles, beginning with straight fights towards a pair of monsters, then going into survival challenges towards more and more difficult waves. The final problem within the demo are a sequence of duels towards enemies with large HP swimming pools, when you die in a single hit. Every assault could be evaded, in case you’re cautious. It’s good apply.
The Card Witch: First Draw demo is available now on Itch.io. There is not any set launch date for the (way more formidable, RPG-focused) full sport, though in case you actually like what you have performed at the moment, you may throw a couple of bucks to the builders through the Pay What You Want possibility on this alpha.
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