Ready or Not v1.5.3 Update Changelog

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Ready or Not v1.5.3 Update Changelog

Attention Officers,

Update v1.5.3 for Ready or Not brings crucial stability patches, eliminating multiple crash scenarios and delivering noticeable performance enhancements across all supported platforms. This deployment also resolves persistent issues with the Mission Editor, addresses PlayStation 5 authentication failures with Epic Online Services, and rectifies weapon attachment alignment errors for lasers and flashlights.

Frequently Asked Questions: Update Day

  1. Q: Why are my PC mods broken following this update?
    A: When game developers release patches, underlying asset files and code structures inevitably change. Modifications that rely on legacy files will inevitably fail until mod creators update their work to align with the latest game version.
    Official Modding Resources: Void Interactive Community Resources
  2. Q: Why does the download size appear significantly larger than the actual storage space consumed on my drive?
    A: Distribution platforms like Steam often patch games by replacing and overwriting existing files. For example, a 6GB download might only increase your overall install size by 1GB, as the remaining 5GB simply replaces outdated files.
  3. Q: Why is my download taking so long despite having a high-speed internet connection?
    A: Throughout the download process, platforms routinely perform integrity checks on your local storage (HDD or SSD). These background verifications can prolong the overall patching time.
  4. Q: Why hasn’t my console version updated automatically?
    A: Console platforms do not always support automated background updates. You may need to manually trigger the update from your game library while connected to the internet.

Gameplay Enhancements

General Performance

  • Implemented comprehensive performance optimizations.
  • Reduced transition loading times between levels.

Level Updates

Station

  • The firing range is now fully accessible directly from the Mission Editor Station.

Bug Fixes

Artificial Intelligence (AI)

  • Resolved an issue where Mission Editor suspects spawned without knives and bomb vests simultaneously.
  • Fixed a bug preventing modified values for the “Damage Cap” Mission Editor setting from saving correctly.
  • Fixed a bug preventing modified values for the “Suspect Fire Rate” Mission Editor setting from saving correctly.
  • Corrected an issue where Mission Editor bomber suspects were unable to use weapons.
  • Fixed an issue where the Active Shooter suspect archetype appeared by default in missions, even when disabled within Mission Editor parameters.

User Interface (UI)

  • Fixed untranslated ammunition calibers within the Advanced Suspects tab for non-English languages.
  • Localized missing “OK” and “Cancel” pop-up buttons in non-English Mission Editor menus.
  • Corrected missing localizations for Casual, Standard, and Hard difficulties in the Mission Editor.
  • Eliminated the need to scroll unnecessarily to view all available entry points in the Mission Editor UI.
  • Resolved UI overlap issues between the “My Missions” list and surrounding elements at higher UI scales.
  • Fixed a bug causing the appearance drop-down menu to close prematurely when scrolling to the bottom.
  • Restored the missing letter “C” to the G-18C pistol name across localizations.
  • Fixed an issue where suspect and civilian appearance drop-down menus obstructed surrounding Mission Editor UI elements.
  • Resolved scrolling functionality bugs for hint text fields under high UI scaling.
  • Corrected inconsistently placed punctuation in mission objectives for Polish and Spanish localizations.
  • Added missing localization for the connection error message displayed after a lobby host disconnects.
  • Fixed the minimum suspect count slider marker failing to reach the absolute end of the track.
  • Corrected text clipping on the “Buy Cheap, Buy Twice” map title within the Mission Editor for specific languages.
  • Resolved text overlapping issues for “Thank You, Come Again” and “23 Megabytes a Second” map titles in Polish and Japanese.
  • Fixed “Front/Back” armor setting text overflowing designated UI boundaries in select languages.
  • Corrected weapon attachment category names overflowing loadout UI boundaries.
  • Fixed text overlap occurrences when attempting to select uncompleted missions in the Mission Editor.
  • Restored missing Turkish localization descriptions for controller stick navigation within item and command menus.
  • Fixed incorrect real-time updates within the Mission Editor mission debriefing screen.

Audio

  • (PS5): Fixed an audio propagation bug allowing players to hear sound effects across unintended distances.

Animation

  • Corrected an incomplete third-person ammunition check animation for the MK-V.

Level-Specific Fixes

Ides of March

  • (PS5): Patched a rare crash occurring when loading into missions via the Mission Editor.

Valley of the Dolls

  • (PS5): Addressed and resolved multiple stability crashes.

23 Megabytes A Second

  • Fixed a rare Mission Editor-related crash.

Greased Palms

  • (PS5): Patched a rare crash occurring when loading into missions via the Mission Editor.

Ends of the Earth

  • (PS5): Patched a rare crash occurring when loading into missions via the Mission Editor.

Miscellaneous Fixes

  • (PS5): Resolved authentication failures when connecting to Epic Online Services.
  • Corrected misaligned positioning for weapon flashlight and laser attachments.
  • Implemented comprehensive fixes for various gameplay freezes and system crashes.
  • Resolved UI-related control softlocks occurring between hosts and clients within the Mission Editor.
  • (PS5): Patched a rare crash triggered when returning to the Station from an active mission.
  • Fixed a bug where setting trap quantities to 0 in the Mission Editor failed to remove all traps on certain maps.
  • (XBOX): Fixed an issue where multiplayer hosts received no visual indicator regarding network instability.

Source

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