Ready or Not Update v1.4.2 Patch Notes

Ready or Not Update v1.4.2 Patch Notes

Ready or Not Update v1.4.2 Patch Notes

Operational Update: Boiling Point and Recent Hotfixes

Following the debut of Boiling Point, the entire team at VOID Interactive has been thrilled to witness the community gear up and dive into this latest chapter of Ready or Not. Seeing your reactions to the high-stakes tactical scenarios and the most formidable suspects Los Sueños has to offer has been incredibly rewarding.

While we celebrate this successful launch, our focus remains on refining the experience. We have been diligently working to resolve several post-launch instabilities, including performance hitches, system crashes, and lighting anomalies. To stay informed on our progress, please consult our #known-issues-and-fixes channel on the official Discord server.

Our team continues to monitor your feedback closely. To ensure your bug reports are processed efficiently, please utilize the dedicated channels within our official Discord. This allows us to categorize and address technical hurdles with maximum efficacy: Ready or Not Bug Reporting

We appreciate your continued dedication and support!

VOID Interactive


Detailed Bug Fixes

Artificial Intelligence

  • Adjusted suspect behavior on Hard difficulty to prevent them from opening fire with unintended, near-instantaneous speed.

Replay Viewer

  • Resolved a crash occurring in ‘A New America’ when manipulating replay speeds or scrubbing through the timeline.

Level Adjustments

No Good Deed

  • Corrected lighting within the haunted house that was previously appearing unnaturally dark.
  • Optimized performance issues triggered by specific physics assets (rubber ducks).

All Gods Burn

  • (Xbox/PS5): Restored visibility for previously invisible shelving units.

A New America

  • Optimized sprinkler systems to mitigate performance degradation.
  • Fixed a bug where mission endings would erroneously trigger if the player character was deceased.
  • Resolved a multiplayer synchronization error where the explosion would fail to trigger for clients if the VIP suspect was detained but not disarmed before the jammer expired.
  • (Xbox): Fixed an invisible microwave asset.

General & Technical Fixes

  • Corrected a visual bug where lighting would break when using magnified optics.
  • Fixed a rare instability related to physics-based particles.
  • (Xbox): Resolved an issue where graphical presets failed to apply correctly upon launch, leading to sub-optimal performance.
  • (Xbox PC Store): Fixed an uncommon crash occurring during standard gameplay sessions.

Current Known Issues

  • Users on “Low” graphics presets may still encounter lighting distortions when looking through magnified optics.

Source