Rainbox Six Siege’s upgraded servers are nonetheless in need of 60 tick price

Rainbow Six Siege has had a tough time for the reason that Blood Orchid replace, with reams of bugs rearing their head following its launch. Now gamers have famous that server efficiency isn’t all it might be, however Ubisoft are promising they’re actively engaged on an answer.

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Tick charges – for these nonetheless at midnight, that’s the variety of instances per second the server updates participant positions – would ideally be at 60 with Siege’s newly upgraded servers, however as Ubi neighborhood supervisor Craig “Epi” Robinson notes on Reddit, different points pressured the group to reduce to 50 tick price. The decrease price provided improved stability, which the group felt was extra necessary.

Epi additionally says that the group are conscious of the elevated rubberbanding issues for the reason that final replace, including that “we have determined that it is not related to the new servers, but are still working on finding the root cause of the issue.”

Operation Blood Orchid got here after the prolonged Operation Health, which shifted focus away from new content material to as a substitute rebuild the underlying expertise of Siege for higher stability and quite a few bug fixes. The points which have come up following the discharge of Blood Orchid recommend that these fixes weren’t as useful as you may’ve hoped, however a minimum of Ubisoft are speaking on their makes an attempt to stamp them out.

 
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