Though it’s not fairly such a well-known downside as it’s in different video games, Rainbow Six Siege suffers its personal toxicity points. It’s one thing the builders are definitely involved with, and model director Alexandre Remy says it’s one thing the workforce have to do extra to unravel.
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“Toxicity in Rainbow Six Siege,” says Remy, “as in many multiplayer and social games, is a very tricky one. Clearly, we are still lacking some of the tools that are absolutely necessary for fighting it. We have Battleye and a button to report players for suspicious behaviour, but it is not enough, so we need to do more. The next step for us to to bring new, granular clarity to the reporting tool for a wider variety of behaviour that we want to chastise in the game.”
Remy says one of many largest points resulting in probably the most toxicity is teamkilling. “We have a lot of ideas and we are thinking about how we can tackle teamkills. It depends on your place and your experience as a Rainbow Six Siege player, in fact I think it was with that I mentioned we are thinking about potentially removing friendly fire. I think that would resolve a lot of issues and for entry players I think it is a very good way of avoiding those behaviours. Starting next year, we need to start fixing toxicity.”
We requested if means pleasant hearth might get pulled from informal playlists quickly. “It is not yet 100% decided. We are toying with that idea as a prototype, but it has some consequences, right? It is always a balance, if we decide to move forward with that idea, be sure that it is going to go to test servers first as it is such a heavy decision. Obviously it is something where we want to have feedback before we make it final. Maybe there are also aspects of friendly fire that we have not measured yet that can actually be triggered.”
As Remy says, it’s a trick step, and one which will likely be totally examined. “Yes we will fight toxicity,” he says. “Yes we will put in place some measures like the reporting and potentially removing friendly fire in certain playlists and certain occasions. But before we do, it’s going to go on test servers.”
We additionally requested Remy how the workforce feel about their microtransactions in gentle of the Battlefront II controversy, and he says there’s a “bit of pride” in how Rainbow Six Siege’s elective purchases have panned out.
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